Grigge

Poland
On FACEIT since 2017 57 matches tracked 11 matches in 30 days
Last updated:

How does Grigge play?

Rating 0.96 K/R 0.69 ADR 73.0 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 57 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 17%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 2%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 7%
AWP share of kills 25%+13 pp · Ø 12% better than 92%
K/D 0.98−0.05 · Ø 1.03 better than 32%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 6x 4K, 0 aces in 54 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 25%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 6%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.18, ADR +9.2, Headshots +2 pp, Win rate +10 pp, ELO +211
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.65). Slightly below the average (0.74).

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 1.59 · Dust 2
  4. Most kills in a match: 28 · Nuke

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
72% better than 98%
0.69 better than 28%
73.5 better than 16%
0.98 better than 33%
46% of 74 duels better than 23%
25% of 4 situations better than 18%
Mirage17
59% better than 79%
0.69 better than 27%
72.5 better than 14%
0.95 better than 24%
50% of 52 duels better than 44%
25% of 4 situations better than 16%
Anubis8
88% -
0.71 -
70.7 -
1.10-
45% of 20 duels -
0% of 4 situations -
Ancient5
60% -
0.74 -
82.1 -
1.01-
45% of 11 duels -
25% of 4 situations -
Cache3
67% -
0.52 -
63.1 -
0.72-
50% of 8 duels -
50% of 2 situations -
Nuke3
33% -
0.66 -
75.8 -
0.87-
48% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Grigge plays

Across 57 matches Grigge averages K/R 0.69, ADR 73.0 and a rating of 0.96. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 39% headshots. The strongest map is Dust 2 with a 72% win rate in 18 matches. In 21 of 57 matches the rating was 1.10 or higher (37%), in 24 it was below 0.90. In 54 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.05. Improved over the last three months: K/R +0.06, Rating +0.18, ADR +9.2, Headshots +2 pp, Win rate +10 pp, ELO +211. Last 30 days: 11 matches, win rate 91%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.