Griddy_Gator

USA
On FACEIT since 2024 192 matches tracked 20 matches in 30 days
ELO
2,004
Peak across the last 192 matches: 2,004
Rank NA ▼ 625 places
#7,771
USA #4,474 in USA
30 days · prev. #7,146 · best #7,146
Last updated:

How does Griddy_Gator play?

Rating 0.95 K/R 0.71 ADR 80.1 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 192 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 48%−3 pp · Ø 51% better than 26%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 2%−8 pp · Ø 10% better than 12%
K/D 0.93−0.09 · Ø 1.02 better than 18%
Pistol kills per match 2.5
Knife kills 1 in 192 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 37%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 9x 4K, 2 aces in 112 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 23%
Deaths per round 76%+4 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp, ELO +154
= Stayed the same
Rating at 0.94, Headshots at 50%
▼ Got worse
K/R −0.04, ADR −4.6

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +75 ELO
36 matches · 42% win rate
Between 0:00 and 6:00 −26 ELO, win rate 39%
On Sundays ±0 ELO, win rate 30%

Griddy_Gator loses the most ELO from match 5 of the day: +75 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
39% better than 11%
0.70 better than 32%
79.4 better than 45%
0.93 better than 18%
48% of 400 duels better than 31%
28% of 36 situations better than 22%
Dust 241
63% better than 87%
0.76 better than 64%
86.0 better than 77%
1.04 better than 55%
55% of 187 duels better than 74%
42% of 31 situations better than 61%
Ancient35
60% better than 76%
0.73 better than 47%
83.6 better than 66%
0.98 better than 37%
53% of 231 duels better than 61%
41% of 22 situations better than 59%
Inferno19
42% better than 18%
0.65 better than 13%
71.4 better than 11%
0.84 better than 5%
51% of 82 duels better than 42%
30% of 10 situations better than 32%
Cache14
64% -
0.65 -
74.5 -
0.86-
49% of 67 duels -
40% of 5 situations -
Anubis10
30% -
0.66 -
74.1 -
0.84-
40% of 53 duels -
33% of 6 situations -
Nuke5
40% -
0.72 -
81.2 -
1.03-
46% of 24 duels -
40% of 5 situations -
Vertigo4
25% -
0.64 -
72.1 -
0.84-
63% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Griddy_Gator plays

Across 192 matches Griddy_Gator averages K/R 0.71, ADR 80.1 and a rating of 0.95. Biggest strength: Rounds with first kill at 12%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 50% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 54 of 192 matches the rating was 1.10 or higher (28%), in 84 it was below 0.90. In 112 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 1.01. Griddy_Gator loses the most ELO from match 5 of the day (+75 ELO, win rate 42%). Things go best on Dust 2 (+50 ELO, win rate 63%). Match no. 3 of the day goes best: 58% win rate, +27 ELO. Improved over the last three months: Win rate +10 pp, ELO +154. Got weaker: K/R −0.04, ADR −4.6. Unchanged in recent months: Rating at 0.94, Headshots at 50%. Last 30 days: 20 matches, win rate 75%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.