Greysman1

Jamaica
On FACEIT since 2025 128 matches tracked 39 matches in 30 days
Last updated:

How does Greysman1 play?

Rating 0.97 K/R 0.70 ADR 80.7 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 128 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
Multi-killsEntryHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Level 6

Compared with 865 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 47%−2 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

38% of 1v1s won and so right on the average (38%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (46%).

Headshot rate 53%+7 pp · Ø 46% better than 89%
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 0.96−0.03 · Ø 0.99 better than 45%
Pistol kills per match 2.6
Zeus kills2 in 128 matches
Knife kills 5 in 128 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so slightly below the average (3.8%).

2K rounds 13.1%+0.1 pp · Ø 13.0% better than 55%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 35%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 24x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 6.3+2.3 · Ø 4.0 better than 93%
Enemies flashed per round 0.44+0.19 · Ø 0.25 better than 87%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.05, ADR +4.0
= Stayed the same
Rating at 0.98
▼ Got worse
Headshots −2 pp, Win rate −6 pp, ELO −137

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.68). Just above the average (0.72).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −44 ELO
31 matches · 35% win rate
On Mirage −27 ELO
45 matches · 42% win rate
In match 3 of the day −22 ELO
22 matches · 41% win rate

Greysman1 loses the most ELO in match 2 of the day: −44 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Dust 2
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
42% better than 21%
0.71 better than 47%
80.9 better than 60%
0.97 better than 42%
49% of 251 duels better than 47%
44% of 39 situations better than 69%
Ancient21
38% better than 14%
0.68 better than 33%
79.6 better than 53%
0.90 better than 24%
47% of 130 duels better than 33%
33% of 15 situations better than 41%
Dust 220
45% better than 33%
0.71 right on the average
76.4 better than 35%
1.03 better than 65%
49% of 90 duels better than 46%
56% of 18 situations better than 91%
Anubis19
53% better than 56%
0.73 better than 53%
84.2 better than 73%
1.05 better than 70%
41% of 97 duels better than 10%
20% of 10 situations better than 9%
Cache10
60% -
0.72 -
83.9 -
0.96-
41% of 51 duels -
0% of 5 situations -
Nuke8
50% -
0.70 -
81.4 -
1.03-
57% of 30 duels -
29% of 7 situations -
Inferno4
75% -
0.60 -
77.3 -
0.75-
51% of 37 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Greysman1 plays

Across 128 matches Greysman1 averages K/R 0.70, ADR 80.7 and a rating of 0.97. Biggest strength: Utility damage per round at 6.3, better than 93% of level 6 players. Averages 15.6 kills per match with 53% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 43 of 128 matches the rating was 1.10 or higher (34%), in 60 it was below 0.90. In 105 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. Greysman1 loses the most ELO in match 2 of the day (−44 ELO, win rate 35%). Things go best from match 5 of the day (−19 ELO, win rate 52%). From match no. 5 of the day on, things go best: 52% win rate, −19 ELO. Improved over the last three months: K/R +0.05, ADR +4.0. Got weaker: Headshots −2 pp, Win rate −6 pp, ELO −137. Unchanged in recent months: Rating at 0.98. Last 30 days: 39 matches, win rate 38%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.