Greenbud

China
On FACEIT since 2025 225 matches tracked 73 matches in 30 days
ELO ▲ 108
2,376
30-day peak: 2,421
Rank NA ▲ 643 places
#2,544
China #77 in China
30 days · prev. #3,187 · best #2,146
Last updated:

How does Greenbud play?

Rating 1.21 K/R 0.86 ADR 90.1 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 225 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.03).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 1.27+0.24 · Ø 1.03 better than 95%
Pistol kills per match 3.4
Knife kills 3 in 225 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.4%).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 96%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 87%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 45x 4K, 8 aces in 223 matches

Utility and deaths

Average
Nades, flashes and deaths

0.68 enemies flashed per round and so well above the average (0.29).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 18%
Enemies flashed per round 0.68+0.39 · Ø 0.29 better than 99%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Greenbud is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 223 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.89.

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +2 ELO
38 matches · 45% win rate
On Saturdays +88 ELO, win rate 47%

Greenbud loses the most ELO in match 3 of the day: +2 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Reached level 10 · Mirage
  5. Most kills in a match: 67 · Dust 2

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
54% better than 58%
0.85 better than 90%
89.4 better than 85%
1.20 better than 91%
59% of 359 duels better than 88%
43% of 72 situations better than 63%
Dust 275
59% better than 75%
0.89 better than 95%
92.6 better than 91%
1.27 better than 96%
66% of 373 duels better than 98%
37% of 70 situations better than 47%
Ancient32
44% better than 22%
0.84 better than 88%
87.4 better than 78%
1.16 better than 85%
58% of 161 duels better than 83%
52% of 21 situations better than 85%
Anubis16
44% better than 23%
0.76 better than 59%
80.2 better than 44%
1.06 better than 58%
43% of 69 duels better than 11%
57% of 7 situations better than 90%
Inferno16
56% right on the average
0.89 better than 95%
95.3 better than 93%
1.25 better than 93%
57% of 54 duels better than 71%
31% of 13 situations better than 33%
Cache4
50% -
0.76 -
87.8 -
1.02-
50% of 16 duels -
0% of 4 situations -
Nuke4
75% -
0.90 -
96.2 -
1.17-
58% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Greenbud plays

Across 225 matches Greenbud averages K/R 0.86, ADR 90.1 and a rating of 1.21. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 20.0 kills per match with 43% headshots. The strongest map is Dust 2 with a 59% win rate in 75 matches. In 141 of 225 matches the rating was 1.10 or higher (63%), in 38 it was below 0.90. In 223 matches with detailed stats: 45 4Ks and 8 aces. Best month by rating: September 2026 at 1.26. Greenbud loses the most ELO in match 3 of the day (+2 ELO, win rate 45%). Things go best on Mirage (+144 ELO, win rate 54%). Match no. 1 of the day goes best: 64% win rate, +86 ELO. Last 30 days: 73 matches, win rate 53%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.