Grav3-

Turkey
On FACEIT since 2019 150 matches tracked 22 matches in 30 days
ELO ▼ 98
2,042
30-day peak: 2,140
Rank EU
#226,502
Turkey #6,598 in Turkey
Last updated:

How does Grav3- play?

Rating 1.09 (from 117 matches) K/R 0.80 ADR 87.9 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 117 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
EntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 3.0
Knife kills 1 in 150 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 64%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 28x 4K, 2 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 30%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +66
= Stayed the same
K/R at 0.80, Rating at 1.10, ADR at 89.8, Headshots at 51%, Win rate at 46%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: October 2026 with 0.88. Last 3 months unchanged at 0.80. Clearly above the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −88 ELO
35 matches · 40% win rate
On Mirage −47 ELO
33 matches · 39% win rate
Between 12:00 and 18:00 −59 ELO, win rate 41%
On Saturdays −147 ELO, win rate 33%

Grav3- loses the most ELO on Dust 2: −88 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Highest rating in a match: 2.60 · Dust 2
  3. Recorded match no. 100 · Anubis
  4. Reached level 10 · Nuke
  5. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
40% better than 14%
0.78 better than 69%
86.9 better than 77%
1.02 better than 44%
49% of 156 duels better than 38%
50% of 4 situations better than 82%
Mirage33
39% better than 10%
0.80 better than 76%
86.3 better than 76%
1.05 better than 59%
56% of 156 duels better than 77%
29% of 7 situations better than 24%
Anubis24
63% better than 83%
0.82 better than 85%
89.1 better than 86%
1.15 better than 85%
50% of 107 duels better than 41%
86% of 7 situations better than 99%
Ancient19
26% better than 1%
0.87 better than 94%
92.5 better than 93%
1.19 better than 91%
48% of 104 duels better than 32%
30% of 10 situations better than 28%
Nuke14
64% -
0.78 -
89.6 -
1.14-
58% of 72 duels -
40% of 5 situations -
Cache11
45% -
0.68 -
80.8 -
0.92-
54% of 69 duels -
50% of 4 situations -
Inferno10
50% -
0.74 -
82.2 -
1.00-
42% of 38 duels -
50% of 8 situations -
Vertigo3
100% -
1.12 -
107.9 -
1.62-
70% of 10 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Grav3- plays

Across 150 matches Grav3- averages K/R 0.80 and ADR 87.9; the rating across the 117 rated matches is 1.09. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 50% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 46 of 117 matches the rating was 1.10 or higher (39%), in 43 it was below 0.90. In 110 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: October 2026 at 1.22. Grav3- loses the most ELO on Dust 2 (−88 ELO, win rate 40%). Things go best on Anubis (+34 ELO, win rate 63%). Improved over the last three months: ELO +66. Unchanged in recent months: K/R at 0.80, Rating at 1.10, ADR at 89.8, Headshots at 51%, Win rate at 46%. Last 30 days: 22 matches, win rate 36%, net ELO −167.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.