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GrandmasToes

Taiwan
On FACEIT since 2021 235 matches tracked
ELO
2,270
Peak across recorded matches: 2,270
Rank OCE ▲ 2 places
#597
Taiwan #145 in Taiwan
30 days · prev. #599 · best #533
Last updated:

How does GrandmasToes play?

Rating 0.98 (from 226 matches) K/R 0.69 ADR 73.7 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 226 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 14%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 0.98−0.06 · Ø 1.04 better than 27%
Pistol kills per match 2.5
Knife kills 4 in 235 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 41%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 23%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 22x 4K, 3 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 66%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.14, ADR +5.0, Headshots +3 pp, Win rate +7 pp, ELO +383
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.74. Last 3 months: 0.74 (at the start 0.66). Right on the average (0.74).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −52 ELO
38 matches · 47% win rate
From match 5 of the day −44 ELO
102 matches · 41% win rate
Between 6:00 and 12:00 −30 ELO, win rate 43%

GrandmasToes loses the most ELO on Ancient: −52 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 1.99 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 7 wins in a row · Vertigo

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
64% better than 90%
0.74 right on the average
77.1 better than 29%
1.06 better than 59%
55% of 222 duels better than 71%
41% of 54 situations better than 58%
Dust 260
48% better than 35%
0.67 better than 18%
71.3 better than 8%
0.95 better than 22%
50% of 196 duels better than 43%
39% of 41 situations better than 54%
Ancient38
47% better than 31%
0.70 better than 24%
75.2 better than 18%
0.98 better than 28%
48% of 125 duels better than 29%
30% of 20 situations better than 28%
Anubis27
41% better than 16%
0.62 better than 4%
69.3 better than 4%
0.88 better than 5%
47% of 94 duels better than 24%
31% of 16 situations better than 33%
Inferno18
39% better than 10%
0.72 better than 35%
77.5 better than 25%
1.04 better than 40%
51% of 70 duels better than 37%
20% of 10 situations better than 11%
Cache11
36% -
0.58 -
66.0 -
0.82-
38% of 42 duels -
20% of 5 situations -
Nuke6
0% -
0.62 -
69.3 -
0.84-
33% of 24 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GrandmasToes plays

Across 235 matches GrandmasToes averages K/R 0.69 and ADR 73.7; the rating across the 226 rated matches is 0.98. Most room to improve: Damage per round (ADR) at 73.7, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 43% headshots. The strongest map is Mirage with a 64% win rate in 72 matches. In 73 of 226 matches the rating was 1.10 or higher (32%), in 97 it was below 0.90. In 198 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: June 2026 at 1.09. GrandmasToes loses the most ELO on Ancient (−52 ELO, win rate 47%). Things go best on Mirage (+53 ELO, win rate 64%). Match no. 1 of the day goes best: 66% win rate, +48 ELO. Improved over the last three months: K/R +0.08, Rating +0.14, ADR +5.0, Headshots +3 pp, Win rate +7 pp, ELO +383. Last 30 days: 2 matches, win rate 50%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.