Gracek

Poland
216 matches tracked 61 matches in 30 days
Last updated:

How does Gracek play?

Rating 0.94 K/R 0.72 ADR 81.4 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36% on level 5
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 216 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

Compared with 775 players on level 5, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

Gracek gets the first kill in 14 of 100 rounds. 4 percentage points above the level 5 average (10%).

Rounds with first kill 14%+4 pp better than 94%
Opening duels won 49%0 pp on par

Clutch

Weakness
Last one alive

Gracek wins 11 of 100 1v2s. 10 percentage points below the level 5 average (21%).

Clutch 1v1 won 34%−4 pp better than 34%
Clutch 1v2 won 11%−10 pp better than 5%
Clutch kills per match 1.0−0.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.92 kills per death. 0.04 below the level 5 average (0.96).

Headshot rate 45%+1 pp better than 59%
AWP share of kills 10%0 pp on par
K/D 0.92−0.04 better than 35%
Pistol kills per match 3.2
Knife kills 6 in 216 matches

Impact

Average
Damage and big rounds

Gracek gets exactly 2 kills in 13.5 of 100 rounds. 0.8 percentage points above the level 5 average (12.7%).

2K rounds 13.5%+0.8 pp better than 69%
3K rounds 3.3%−0.4 pp better than 34%
MVPs per match 2.10.0 on par
4Ks and aces 37x 4K, 1 ace in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

Gracek dies in 79 of 100 rounds. 6 percentage points above the level 5 average (73%). Lower is better.

Utility hit rate 34%−1 pp better than 47%
Utility damage per round 4.1+0.2 better than 57%
Enemies flashed per round 0.12−0.13 better than 16%
Deaths per round 79%+6 pp better than 4%

Progress

One value per month, dashed line is the level 5 average
Whether Gracek is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 202 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.71
JulAugSepOct

Best month: July 2026 with 0.77.

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −35 ELO
35 matches · 40% win rate
In match 2 of the day −35 ELO
22 matches · 36% win rate
On Thursdays −35 ELO, win rate 39%

Gracek loses the most ELO on Ancient: −35 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.85 · Dust 2

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
50% on par
0.75 better than 74%
85.6 better than 86%
0.97 better than 48%
49% of 430 duels on par
27% of 22 situations better than 24%
Mirage59
56% better than 74%
0.74 better than 67%
80.8 better than 64%
0.99 better than 54%
49% of 349 duels on par
40% of 30 situations better than 60%
Ancient35
40% better than 22%
0.75 better than 71%
86.8 better than 88%
0.96 better than 46%
54% of 247 duels better than 76%
38% of 16 situations on par
Anubis35
46% better than 38%
0.65 better than 18%
74.3 better than 23%
0.85 better than 10%
43% of 228 duels better than 15%
38% of 26 situations on par
Nuke17
41% better than 18%
0.66 better than 26%
73.7 better than 26%
0.88 better than 21%
50% of 94 duels on par
29% of 7 situations better than 30%

Compared with players on the same level who have at least 15 matches on the map.

How Gracek plays

Across 216 matches Gracek averages K/R 0.72, ADR 81.4 and a rating of 0.94. Biggest strength: Rounds with first kill at 14%, better than 94% of level 5 players. Most room to improve: Deaths per round at 79%, better than only 4% of level 5 players. Averages 16.0 kills per match with 45% headshots. The strongest map is Mirage with a 56% win rate in 59 matches. In 65 of 216 matches the rating was 1.10 or higher (30%), in 105 it was below 0.90. In 202 matches with detailed stats: 37 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. Gracek loses the most ELO on Ancient (−35 ELO, win rate 40%). Things go best on Anubis (+98 ELO, win rate 46%). Last 30 days: 61 matches, win rate 54%, net ELO +205.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.