Gr1szk0--

Poland
On FACEIT since 2023 218 matches tracked 42 matches in 30 days
Last updated:

How does Gr1szk0-- play?

Rating 0.99 (from 166 matches) K/R 0.74 ADR 80.9 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 166 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 49%−2 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.96−0.06 · Ø 1.02 better than 30%
Pistol kills per match 2.4
Knife kills 3 in 216 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 46%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 74%
MVPs per match 2.2−0.1 · Ø 2.3 better than 44%
4Ks and aces 30x 4K, 0 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 67%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 19%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +11 pp, ELO +345
= Stayed the same
K/R at 0.76, Rating at 1.00, ADR at 81.8, Headshots at 52%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
52 matches · 58% win rate
In match 2 of the day −48 ELO
45 matches · 44% win rate
On Wednesdays −29 ELO, win rate 45%

Gr1szk0-- loses the most ELO on Ancient: −50 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.20 · Ancient

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient52
58% better than 72%
0.80 better than 84%
86.1 better than 80%
1.07 better than 76%
56% of 245 duels better than 78%
58% of 12 situations better than 91%
Anubis48
56% better than 67%
0.73 better than 48%
78.3 better than 37%
1.03 better than 53%
51% of 160 duels right on the average
60% of 20 situations better than 92%
Mirage47
45% better than 30%
0.72 better than 46%
81.4 better than 58%
0.95 better than 27%
42% of 213 duels better than 10%
33% of 24 situations better than 37%
Dust 222
41% better than 18%
0.72 better than 45%
78.2 better than 40%
0.83-
48% of 66 duels better than 35%
50% of 2 situations better than 81%
Inferno22
45% better than 23%
0.68 better than 24%
72.4 better than 12%
0.90 better than 11%
53% of 86 duels better than 55%
29% of 7 situations better than 31%
Nuke17
41% better than 11%
0.78 better than 63%
85.6 better than 69%
0.99 better than 32%
42% of 85 duels better than 8%
25% of 12 situations better than 24%
Cache8
38% -
0.68 -
78.5 -
0.86-
46% of 26 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gr1szk0-- plays

Across 216 matches Gr1szk0-- averages K/R 0.74 and ADR 80.9; the rating across the 166 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 9 players. Averages 16.3 kills per match with 53% headshots. The strongest map is Ancient with a 58% win rate in 52 matches. In 57 of 166 matches the rating was 1.10 or higher (34%), in 62 it was below 0.90. In 166 matches with detailed stats: 30 4Ks and 0 aces. Best month by rating: October 2026 at 1.04. Gr1szk0-- loses the most ELO on Ancient (−50 ELO, win rate 58%). Things go best from match 5 of the day (−34 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, −34 ELO. Improved over the last three months: Win rate +11 pp, ELO +345. Unchanged in recent months: K/R at 0.76, Rating at 1.00, ADR at 81.8, Headshots at 52%. Last 30 days: 42 matches, win rate 57%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.