Gr1ddy666

Norway
On FACEIT since 2025 236 matches tracked 72 matches in 30 days
ELO ▼ 162
2,008
30-day peak: 2,170
Rank EU
#255,562
Norway #2,696 in Norway
Last updated:

How does Gr1ddy666 play?

Rating 0.97 K/R 0.69 ADR 75.1 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 236 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 32%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.3
Knife kills 5 in 236 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 13%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 27x 4K, 2 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 17%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 6%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +11 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.18, Rating −0.22, ADR −19.4, Win rate −8 pp, ELO −118

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.58
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.59 (at the start 0.77). Well below the average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −69 ELO
28 matches · 46% win rate
On Mirage −28 ELO
89 matches · 53% win rate
Between 6:00 and 12:00 −47 ELO, win rate 36%
On Fridays −30 ELO, win rate 40%

Gr1ddy666 loses the most ELO on Anubis: −69 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 44 · Nuke
  4. Longest win streak: 8 wins in a row · Nuke
  5. Highest rating in a match: 2.63 · Mirage

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
53% better than 57%
0.70 better than 32%
74.7 better than 21%
0.98 better than 34%
57% of 350 duels better than 81%
43% of 69 situations better than 65%
Dust 245
51% better than 47%
0.74 right on the average
79.9 better than 47%
1.04 better than 54%
56% of 201 duels better than 76%
41% of 29 situations better than 59%
Ancient34
47% better than 35%
0.66 better than 13%
77.5 better than 28%
0.90 better than 10%
50% of 141 duels better than 43%
33% of 21 situations better than 40%
Anubis28
46% better than 29%
0.66 better than 13%
72.8 better than 12%
0.94 better than 18%
58% of 116 duels better than 82%
57% of 7 situations better than 88%
Nuke20
45% better than 21%
0.77 better than 56%
79.2 better than 37%
1.07 better than 57%
53% of 110 duels right on the average
47% of 15 situations better than 72%
Cache15
27% better than 1%
0.57 better than 4%
63.7 better than 3%
0.79 better than 4%
51% of 51 duels better than 44%
22% of 9 situations better than 10%
Inferno5
40% -
0.46 -
51.3 -
0.74-
50% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gr1ddy666 plays

Across 236 matches Gr1ddy666 averages K/R 0.69, ADR 75.1 and a rating of 0.97. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 51% headshots. The strongest map is Mirage with a 53% win rate in 89 matches. In 81 of 236 matches the rating was 1.10 or higher (34%), in 114 it was below 0.90. In 187 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. Gr1ddy666 loses the most ELO on Anubis (−69 ELO, win rate 46%). Things go best on Ancient (+25 ELO, win rate 47%). Match no. 1 of the day goes best: 56% win rate, −38 ELO. Improved over the last three months: Headshots +11 pp. Got weaker: K/R −0.18, Rating −0.22, ADR −19.4, Win rate −8 pp, ELO −118. Last 30 days: 72 matches, win rate 44%, net ELO −135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.