Gottify

Lithuania
On FACEIT since 2022 213 matches tracked 33 matches in 30 days
ELO ▲ 160
2,066
30-day peak: 2,200
Rank EU
#213,690
Lithuania #1,608 in Lithuania
Last updated:

How does Gottify play?

Rating 1.10 (from 162 matches) K/R 0.75 ADR 83.1 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 162 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 19%
AWP share of kills 29%+17 pp · Ø 12% better than 96%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 3.0
Knife kills 3 in 213 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 91%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 80%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 29x 4K, 1 ace in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 6.4+2.1 · Ø 4.3 better than 91%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 70%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.05, ADR +10.9
= Stayed the same
ELO at 2,066
▼ Got worse
Headshots −4 pp, Win rate −4 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.78 (at the start 0.67). Slightly above the average (0.74).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −70 ELO
34 matches · 44% win rate
On Mirage −65 ELO
55 matches · 47% win rate
Between 12:00 and 18:00 −62 ELO, win rate 31%
On Thursdays +11 ELO, win rate 40%

Gottify loses the most ELO on Ancient: −70 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Inferno
  2. Highest rating in a match: 2.44 · Dust 2
  3. Reached level 10 · Nuke
  4. Recorded match no. 100 · Nuke
  5. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
47% better than 31%
0.73 better than 45%
83.0 better than 63%
1.08 better than 67%
51% of 182 duels right on the average
39% of 23 situations better than 53%
Dust 245
44% better than 24%
0.67 better than 19%
77.8 better than 34%
0.99 better than 35%
46% of 191 duels better than 24%
16% of 19 situations better than 6%
Ancient34
44% better than 30%
0.81 better than 81%
87.1 better than 79%
1.18 better than 89%
58% of 90 duels better than 85%
47% of 17 situations better than 76%
Inferno32
53% right on the average
0.83 better than 82%
87.9 better than 79%
1.16 better than 82%
61% of 134 duels better than 90%
45% of 20 situations better than 63%
Anubis30
43% better than 22%
0.71 better than 36%
77.2 better than 31%
1.12 better than 77%
53% of 97 duels better than 61%
32% of 19 situations better than 32%
Nuke7
86% -
0.77 -
87.7 -
1.11-
62% of 29 duels -
33% of 3 situations -
Vertigo5
40% -
0.80 -
85.8 -
1.18-
51% of 37 duels -
43% of 7 situations -
Cache4
50% -
0.88 -
90.0 -
1.21-
48% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gottify plays

Across 213 matches Gottify averages K/R 0.75 and ADR 83.1; the rating across the 162 rated matches is 1.10. Biggest strength: Utility damage per round at 6.4, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 43% headshots. The strongest map is Inferno with a 53% win rate in 32 matches. In 76 of 162 matches the rating was 1.10 or higher (47%), in 54 it was below 0.90. In 130 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: August 2026 at 1.24. Gottify loses the most ELO on Ancient (−70 ELO, win rate 44%). Things go best in match 1 of the day (+105 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +105 ELO. Improved over the last three months: K/R +0.11, Rating +0.05, ADR +10.9. Got weaker: Headshots −4 pp, Win rate −4 pp. Unchanged in recent months: ELO at 2,066. Last 30 days: 33 matches, win rate 52%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.