GoshaRarr1

Austria
On FACEIT since 2024 615 matches tracked 242 matches in 30 days
ELO ▼ 33
3,371
30-day peak: 3,707
Rank EU ▼ 471 places
#2,295
Austria #2 in Austria
30 days · prev. #1,824 · best #552
Last updated:

How does GoshaRarr1 play?

Rating 1.12 (from 260 matches) K/R 0.80 ADR 86.3 from 615 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 309 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (466 matches).

3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.09+0.04 · Ø 1.05 better than 54%
Pistol kills per match 2.7 from the last 309
Knife kills 1 in 309 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.6%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 73%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 72%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 103x 4K, 11 aces in 466 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.1 utility damage per round and so well below the average (3.9).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 1.1−2.8 · Ø 3.9 better than 1%
Enemies flashed per round 0.11−0.21 · Ø 0.32 better than 2%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, ADR +4.4, Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp, ELO −87

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −339 ELO
61 matches · 43% win rate
On Anubis −318 ELO
55 matches · 38% win rate
Between 12:00 and 18:00 −145 ELO, win rate 42%
On Fridays −164 ELO, win rate 40%

GoshaRarr1 loses the most ELO on Dust 2: −339 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.44 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage153
58% better than 65%
0.82 better than 77%
89.5 better than 83%
1.12 better than 69%
57% of 956 duels better than 76%
46% of 61 situations better than 72%
Dust 261
43% better than 13%
0.82 better than 76%
86.4 better than 70%
1.12 better than 64%
57% of 379 duels better than 73%
39% of 31 situations better than 49%
Anubis55
38% better than 6%
0.84 better than 84%
89.4 better than 85%
1.13 better than 72%
54% of 370 duels better than 60%
42% of 19 situations better than 59%
Nuke22
45% better than 17%
0.79 better than 60%
87.1 better than 73%
1.04 better than 38%
59% of 111 duels better than 78%
18% of 11 situations better than 9%
Cache17
41% better than 8%
0.83 better than 70%
85.9 better than 58%
1.09 better than 43%
58% of 123 duels better than 70%
33% of 6 situations better than 36%

Compared with players on the same level who have at least 15 matches on the map.

How GoshaRarr1 plays

Across 615 matches GoshaRarr1 averages K/R 0.80 and ADR 86.3; the rating across the 260 rated matches is 1.12. Biggest strength: Rounds with first kill at 15%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 1.1, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 50% headshots. The strongest map is Mirage with a 58% win rate in 153 matches. In 168 of 309 matches the rating was 1.10 or higher (54%), in 88 it was below 0.90. In 466 matches with detailed stats: 103 4Ks and 11 aces. Best month by rating: October 2026 at 1.13. GoshaRarr1 loses the most ELO on Dust 2 (−339 ELO, win rate 43%). Things go best on Mirage (+351 ELO, win rate 58%). Match no. 4 of the day goes best: 65% win rate, +130 ELO. Improved over the last three months: K/R +0.04, ADR +4.4, Headshots +5 pp. Got weaker: Win rate −4 pp, ELO −87. Last 30 days: 242 matches, win rate 50%, net ELO −359.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.