Gorgiefff

Egypt
On FACEIT since 2017 151 matches tracked 51 matches in 30 days
Last updated:

How does Gorgiefff play?

Rating 1.05 K/R 0.76 ADR 82.4 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 151 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.08+0.03 · Ø 1.05 better than 58%
Pistol kills per match 2.4
Knife kills 6 in 151 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 70%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 54%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 18x 4K, 1 ace in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+4 pp · Ø 34% better than 74%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 77%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.11, Win rate +15 pp, ELO +658
= Stayed the same
ADR at 83.7, Headshots at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.72). Just above the average (0.75).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −40 ELO
26 matches · 38% win rate
On Ancient −30 ELO
23 matches · 57% win rate
On Wednesdays −51 ELO, win rate 51%

Gorgiefff loses the most ELO in match 3 of the day: −40 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.12 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
64% better than 89%
0.75 right on the average
81.8 better than 52%
1.08 better than 63%
49% of 143 duels better than 35%
34% of 35 situations better than 38%
Dust 238
55% better than 59%
0.76 better than 54%
81.5 better than 50%
1.05 better than 48%
49% of 167 duels better than 35%
41% of 22 situations better than 61%
Ancient23
57% better than 60%
0.71 better than 28%
81.1 better than 44%
0.97 better than 23%
41% of 147 duels better than 5%
42% of 19 situations better than 60%
Inferno16
44% better than 13%
0.85 better than 78%
90.2 better than 74%
1.17 better than 68%
56% of 91 duels better than 60%
38% of 8 situations better than 55%
Anubis14
57% -
0.74 -
81.3 -
1.09-
52% of 63 duels -
36% of 11 situations -
Nuke12
67% -
0.80 -
83.6 -
1.08-
51% of 37 duels -
29% of 7 situations -
Cache9
44% -
0.69 -
78.7 -
0.93-
53% of 40 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gorgiefff plays

Across 151 matches Gorgiefff averages K/R 0.76, ADR 82.4 and a rating of 1.05. Biggest strength: Utility damage per round at 5.1, better than 77% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 65 of 151 matches the rating was 1.10 or higher (43%), in 49 it was below 0.90. In 103 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.11. Gorgiefff loses the most ELO in match 3 of the day (−40 ELO, win rate 38%). Things go best in match 4 of the day (+113 ELO, win rate 82%). Match no. 4 of the day goes best: 82% win rate, +113 ELO. Improved over the last three months: K/R +0.05, Rating +0.11, Win rate +15 pp, ELO +658. Unchanged in recent months: ADR at 83.7, Headshots at 48%. Last 30 days: 51 matches, win rate 63%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.