GordonN01

Kosovo
On FACEIT since 2021 231 matches tracked 39 matches in 30 days
ELO ▼ 99
2,190
30-day peak: 2,289
Rank EU
#149,066
Kosovo #1,450 in Kosovo
Last updated:

How does GordonN01 play?

Rating 1.06 K/R 0.79 ADR 83.6 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 231 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.04+0.01 · Ø 1.03 better than 52%
Pistol kills per match 3.4
Knife kills 3 in 231 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 81%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 35x 4K, 5 aces in 174 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.28).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.04−0.24 · Ø 0.28 better than 1%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp, ELO +499
= Stayed the same
K/R at 0.76, Rating at 1.01, ADR at 81.5, Headshots at 58%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −67 ELO
45 matches · 42% win rate
On Ancient −49 ELO
64 matches · 53% win rate
On Inferno −25 ELO
35 matches · 49% win rate

GordonN01 loses the most ELO in match 2 of the day: −67 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 41 · Ancient
  4. Highest rating in a match: 2.81 · Ancient
  5. Reached level 10 · Dust 2

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient64
53% better than 55%
0.81 better than 79%
84.4 better than 66%
1.09 better than 70%
55% of 312 duels better than 69%
38% of 52 situations right on the average
Mirage45
53% better than 55%
0.78 better than 70%
85.3 better than 73%
1.04 better than 53%
46% of 252 duels better than 22%
37% of 19 situations better than 47%
Dust 236
47% better than 31%
0.79 better than 73%
82.5 better than 59%
1.05 better than 55%
54% of 159 duels better than 66%
40% of 20 situations better than 55%
Inferno35
49% better than 36%
0.78 better than 62%
82.4 better than 47%
1.04 better than 43%
49% of 130 duels better than 29%
36% of 25 situations better than 46%
Anubis27
41% better than 19%
0.82 better than 83%
86.0 better than 74%
1.11 better than 75%
60% of 128 duels better than 90%
44% of 25 situations better than 68%
Nuke14
36% -
0.64 -
70.3 -
0.85-
49% of 67 duels -
75% of 4 situations -
Cache7
57% -
0.85 -
86.1 -
1.21-
55% of 22 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GordonN01 plays

Across 231 matches GordonN01 averages K/R 0.79, ADR 83.6 and a rating of 1.06. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 58% headshots. The strongest map is Mirage with a 53% win rate in 45 matches. In 99 of 231 matches the rating was 1.10 or higher (43%), in 82 it was below 0.90. In 174 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: August 2026 at 1.21. GordonN01 loses the most ELO in match 2 of the day (−67 ELO, win rate 42%). Things go best on Dust 2 (+77 ELO, win rate 47%). From match no. 5 of the day on, things go best: 55% win rate. Improved over the last three months: Win rate +10 pp, ELO +499. Unchanged in recent months: K/R at 0.76, Rating at 1.01, ADR at 81.5, Headshots at 58%. Last 30 days: 39 matches, win rate 49%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.