Goraaal_
Name history of Goraaal_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Goraaal_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).
Compared with 2,107 players in this group, each player over up to their last 100 matches.
Opening
Strength64% of opening duels won and so well above the average (51%).
Clutch
Average22% of 1v1s won and so well below the average (39%).
Weapons and aim
Average43% headshots and so well below the average (49%).
Impact
AverageExactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.80. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.13. Last 3 months: 1.13 (at the start 1.06). Clearly above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 81.8. Last 3 months: 81.0 (at the start 77.4). Just above the average (80.7).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 36% (at the start 50%). Well below the average (49%).
Matches won (win rate)
Best month: November 2026 with 71%. Last 3 months: 53% (at the start 49%). Slightly above the average (51%).
Best month: October 2026 with 1,884. Last 3 months: 2,085 (at the start 1,704).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: November 2026 with 29%.
Patterns
From the last 117 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Goraaal_ loses the most ELO on Nuke: −24 ELO, 62% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Anubis
- Recorded match no. 100 · Anubis
- Highest rating in a match: 2.13 · Anubis
- Longest win streak: 8 wins in a row · Inferno
Maps in detail
from the last 117 matchesCompared with players on the same level who have at least 15 matches on the map.
How Goraaal_ plays
Across 117 matches Goraaal_ averages K/R 0.77 and ADR 79.3; the rating across the 97 rated matches is 1.10. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 43% headshots. The strongest map is Nuke with a 62% win rate in 26 matches. In 46 of 97 matches the rating was 1.10 or higher (47%), in 31 it was below 0.90. In 62 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.13. Goraaal_ loses the most ELO on Nuke (−24 ELO, win rate 62%). Things go best from match 5 of the day (±0 ELO, win rate 61%). Match no. 3 of the day goes best: 65% win rate, −24 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +4 pp, ELO +381. Got weaker: Headshots −14 pp. Unchanged in recent months: ADR at 81.0. Last 30 days: 39 matches, win rate 54%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.