Gopek12

Poland
81 matches tracked 16 matches in 30 days
Last updated:

How does Gopek12 play?

Rating 1.06 K/R 0.74 ADR 83.4 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 81 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 30% weak 0.75 to 0.89 10% very weak below 0.75 20%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 9%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 15%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 1.07+0.05 · Ø 1.02 better than 73%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.0%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 70%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 67%
4Ks and aces 12x 4K, 2 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 70%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 66%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
Whether Gopek12 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 71 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −43 ELO
24 matches · 38% win rate
On Mirage −11 ELO
24 matches · 50% win rate
Between 0:00 and 6:00 −20 ELO, win rate 45%
On Tuesdays −154 ELO, win rate 41%

Gopek12 loses the most ELO in match 1 of the day: −43 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.10 · Ancient

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
50% right on the average
0.76 better than 65%
83.6 better than 69%
1.08 better than 73%
56% of 63 duels better than 81%
19% of 21 situations better than 8%
Anubis18
44% better than 27%
0.80 better than 79%
88.6 better than 85%
1.11 better than 77%
56% of 77 duels better than 76%
44% of 16 situations better than 68%
Cache15
47% -
0.68 -
77.9 -
1.00-
39% of 38 duels -
14% of 7 situations -
Ancient13
69% -
0.78 -
87.2 -
1.08-
55% of 47 duels -
40% of 15 situations -
Dust 25
20% -
0.63 -
76.2 -
0.92-
55% of 22 duels -
0% of 3 situations -
Nuke4
75% -
0.71 -
79.9 -
1.03-
50% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gopek12 plays

Across 81 matches Gopek12 averages K/R 0.74, ADR 83.4 and a rating of 1.06. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: Clutch 1v1 won at 28%, better than only 9% of level 9 players. Averages 16.3 kills per match with 49% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 33 of 81 matches the rating was 1.10 or higher (41%), in 24 it was below 0.90. In 71 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: August 2026 at 1.12. Gopek12 loses the most ELO in match 1 of the day (−43 ELO, win rate 38%). Last 30 days: 16 matches, win rate 50%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.