Goodry_JR
How does Goodry_JR play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
WeaknessProgress
One value per month, dashed line is the Level 6 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.79. Last 3 months: 0.71 (at the start 0.62).
Rating, 1.00 is an average match
Best month: September 2026 with 0.82.
Damage per round (ADR)
Best month: August 2026 with 80.7. Last 3 months: 76.9 (at the start 68.7).
Share of headshot kills
Best month: September 2026 with 37%. Last 3 months: 34% (at the start 30%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 49% (at the start 57%).
Best month: August 2026 with 1,331. Last 3 months: 1,323 (at the start 1,303).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 37%.
Patterns
From the last 62 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Highest rating in a match: 1.24 · Mirage
- Most kills in a match: 41 · Dust 2
- Longest win streak: 4 wins in a row · Ancient
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How Goodry_JR plays
Across 62 matches Goodry_JR averages K/R 0.68 and ADR 74.0; the rating across the 21 rated matches is 0.83. Most room to improve: Rating at 0.83. That is better than only 2% of players on level 6. On average 15.0 kills per match, 33% of them headshots. The strongest map is Mirage with a 61% win rate in 18 matches. In 1 of 21 matches the rating was 1.10 or higher (5%), in 12 it was below 0.90. In 41 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 0.82. Improved over the last three months: K/R +0.09, ADR +8.2, Headshots +4 pp. Got weaker: Win rate −8 pp. Unchanged in recent months: ELO at 1,323. Last 30 days: 15 matches, win rate 53%, ELO balance +48.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.