Gonii11

Morocco
On FACEIT since 2021 76 matches tracked 33 matches in 30 days
Last updated:

How does Gonii11 play?

Rating 0.91 K/R 0.68 ADR 75.4 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 76 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Level 6

Compared with 1,171 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 43%−7 pp · Ø 50% better than 7%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−2 pp · Ø 37% better than 34%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 22%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Weakness
Where do the kills come from?

0.88 K/D and so clearly below the average (0.98).

Headshot rate 40%−5 pp · Ø 45% better than 23%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.88−0.10 · Ø 0.98 better than 14%
Pistol kills per match 1.7
Knife kills 2 in 76 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.6%−0.4 pp · Ø 13.0% better than 42%
3K rounds 3.5%−0.2 pp · Ø 3.7% better than 39%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 5x 4K, 1 ace in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 95%
Utility damage per round 6.0+2.0 · Ø 4.0 better than 87%
Enemies flashed per round 0.34+0.09 · Ø 0.25 better than 75%
Deaths per round 77%+4 pp · Ø 73% better than 9%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +6 pp, ELO +51
= Stayed the same
Headshots at 40%
▼ Got worse
K/R −0.09, Rating −0.11, ADR −14.3

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.64 (at the start 0.73). Clearly below the average (0.71).

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 36%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 3 wins in a row · Nuke
  3. Highest rating in a match: 1.86 · Dust 2

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
41% better than 20%
0.74 better than 63%
80.3 better than 58%
1.00 better than 55%
48% of 102 duels better than 40%
46% of 13 situations better than 73%
Mirage20
45% better than 31%
0.64 better than 15%
70.0 better than 10%
0.85 better than 9%
41% of 90 duels better than 9%
38% of 8 situations right on the average
Ancient9
33% -
0.69 -
74.8 -
0.93-
55% of 22 duels -
0% of 4 situations -
Inferno7
71% -
0.60 -
72.3 -
0.86-
42% of 19 duels -
100% of 1 situations -
Anubis5
40% -
0.80 -
88.9 -
1.00-
25% of 16 duels -
0% of 3 situations -
Cache4
0% -
0.64 -
72.2 -
0.80-
22% of 9 duels -
0% of 3 situations -
Nuke4
75% -
0.54 -
64.6 -
0.74-
27% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gonii11 plays

Across 76 matches Gonii11 averages K/R 0.68, ADR 75.4 and a rating of 0.91. Biggest strength: Utility hit rate at 45%, better than 95% of level 6 players. Most room to improve: Opening duels won at 43%, better than only 7% of level 6 players. Averages 14.9 kills per match with 40% headshots. The strongest map is Mirage with a 45% win rate in 20 matches. In 18 of 76 matches the rating was 1.10 or higher (24%), in 40 it was below 0.90. In 66 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 0.97. Improved over the last three months: Win rate +6 pp, ELO +51. Got weaker: K/R −0.09, Rating −0.11, ADR −14.3. Unchanged in recent months: Headshots at 40%. Last 30 days: 33 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.