Golle

Denmark
349 matches tracked 114 matches in 30 days
ELO ▲ 306
3,622
30-day peak: 3,652
Rank EU ▲ 217 places
#560
#21 in DK
30 days · before #777 · best #514
Last updated:

How does Golle play?

Rating 1.01 (from 140 matches) K/R 0.73 ADR 81.5 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 140 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (302 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 0%−11 pp better than 1%
K/D 1.05+0.02 better than 55%
Pistol kills per match 2.6
Knife kills 2 in 349 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.1 pp better than 43%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 54x 4K, 7 aces in 302 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 7.0+2.9 better than 95%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +9 pp, ELO +233
= Stayed the same
K/R at 0.73, ADR at 81.9
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.73 (at the start 0.70).

Patterns

From the last 349 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −384 ELO
29 matches · 24% wins
On Ancient −162 ELO
113 matches · 53% wins
Between 6:00 and 12:00 −230 ELO, win rate 44%
On Tuesdays −235 ELO, win rate 48%

Golle loses the most ELO on Mirage: −384 ELO, 24% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 1.76 · Nuke
  3. Longest win streak: 8 wins in a row · Anubis
  4. Most kills in a match: 34 · Mirage

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient113
53% level
0.75 level
85.9 better than 72%
1.02 better than 44%
54% of 446 duels better than 66%
36% of 76 situations better than 48%
Anubis79
54% better than 58%
0.72 better than 39%
79.5 better than 42%
0.97 better than 24%
52% of 262 duels better than 53%
30% of 56 situations better than 31%
Nuke57
67% better than 85%
0.75 better than 41%
77.9 better than 29%
1.13-
55% of 179 duels better than 59%
50% of 32 situations better than 74%
Inferno39
54% better than 43%
0.76 better than 58%
87.2 better than 72%
1.00-
56% of 186 duels better than 69%
32% of 25 situations better than 32%
Mirage29
24% better than 1%
0.66 better than 15%
75.7 better than 24%
0.97-
49% of 127 duels better than 35%
50% of 18 situations better than 83%
Cache24
50% -
0.66 -
76.0 -
0.87-
52% of 93 duels -
46% of 13 situations -
Dust 24
0% -
0.51 -
65.9 -
0.75-
46% of 13 duels -
25% of 4 situations -
Vertigo4
100% -
0.77 -
86.9 -
0.87-
60% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Golle plays

Across 349 matches Golle averages K/R 0.73 and ADR 81.5; the rating across the 140 rated matches is 1.01. Biggest strength: Utility damage per round at 7.0. That is better than 95% of players on level 10. On average 15.9 kills per match, 54% of them headshots. The strongest map is Nuke with a 67% win rate in 57 matches. In 51 of 140 matches the rating was 1.10 or higher (36%), in 54 it was below 0.90. In 302 matches with detailed stats: 54 4Ks and 7 aces. Best month by rating: October 2026 at 1.02. Golle loses the most ELO on Mirage (−384 ELO, win rate 24%). Things go best on Nuke (+589 ELO, win rate 67%). Improved over the last three months: Win rate +9 pp, ELO +233. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.73, ADR at 81.9. Last 30 days: 114 matches, win rate 57%, ELO balance +322.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.