Goldi_777

Poland
On FACEIT since 2024 256 matches tracked 105 matches in 30 days
ELO ▼ 148
2,015
30-day peak: 2,205
Rank EU
#249,443
Poland #14,337 in Poland
Last updated:

How does Goldi_777 play?

Rating 1.02 K/R 0.74 ADR 78.1 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 256 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.02−0.01 · Ø 1.03 better than 48%
Pistol kills per match 2.8
Knife kills 2 in 256 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 34x 4K, 8 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.3).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.0−2.3 · Ø 4.3 better than 4%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 40%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +72, First kills +1 pp, Clutch 1v1 +9 pp
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 78.4, Headshots at 60%
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −48 ELO
40 matches · 58% win rate
On Dust 2 −46 ELO
46 matches · 41% win rate
On Sundays −46 ELO, win rate 29%

Goldi_777 loses the most ELO on Nuke: −48 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.56 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 39 · Mirage

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
43% better than 20%
0.76 better than 61%
78.7 better than 40%
1.04 better than 55%
51% of 241 duels right on the average
36% of 59 situations better than 45%
Anubis50
52% right on the average
0.74 right on the average
79.1 better than 40%
1.04 better than 53%
47% of 219 duels better than 26%
27% of 33 situations better than 25%
Dust 246
41% better than 16%
0.70 better than 34%
77.0 better than 31%
0.97 better than 30%
45% of 180 duels better than 20%
40% of 25 situations better than 57%
Nuke40
58% better than 58%
0.79 better than 64%
81.7 better than 47%
1.09 better than 61%
55% of 137 duels better than 65%
29% of 21 situations better than 25%
Ancient22
41% better than 18%
0.67 better than 17%
69.7 better than 4%
0.91 better than 12%
57% of 81 duels better than 81%
38% of 13 situations right on the average
Cache17
35% better than 5%
0.78 better than 69%
82.3 better than 54%
1.08 better than 58%
58% of 48 duels better than 79%
63% of 8 situations better than 93%
Vertigo11
55% -
0.79 -
80.8 -
1.08-
44% of 41 duels -
50% of 12 situations -
Inferno7
57% -
0.60 -
64.7 -
0.80-
38% of 37 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Goldi_777 plays

Across 256 matches Goldi_777 averages K/R 0.74, ADR 78.1 and a rating of 1.02. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 60% headshots. The strongest map is Nuke with a 58% win rate in 40 matches. In 99 of 256 matches the rating was 1.10 or higher (39%), in 100 it was below 0.90. In 256 matches with detailed stats: 34 4Ks and 8 aces. Best month by rating: November 2026 at 1.17. Goldi_777 loses the most ELO on Nuke (−48 ELO, win rate 58%). Things go best in match 3 of the day (−20 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, −20 ELO. Improved over the last three months: ELO +72, First kills +1 pp, Clutch 1v1 +9 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 78.4, Headshots at 60%. Last 30 days: 105 matches, win rate 49%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.