Godfrem

AR
76 matches tracked
Last updated:

How does Godfrem play?

Rating 0.98 (from 54 matches) K/R 0.74 ADR 79.8 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 54 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 30%

Clutch

Average
Last one alive

8% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 2%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 78%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.97−0.05 · Ø 1.02 better than 37%
Pistol kills per match 3.0
Knife kills 3 in 76 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 54%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 19%
MVPs per match 2.6+0.3 · Ø 2.3 better than 86%
4Ks and aces 9x 4K, 0 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 33%
Enemies flashed per round 0.51+0.24 · Ø 0.27 better than 93%
Deaths per round 76%+4 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 53%, Win rate at 48%
▼ Got worse
K/R −0.05, Rating −0.06, ADR −4.9, ELO −94

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: May 2026 with 0.82. Last 3 months: 0.71 (at the start 0.76). Just below the average (0.73).

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +8 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.71 · Inferno
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
42% better than 24%
0.70 better than 37%
75.5 better than 26%
0.98 better than 39%
43% of 88 duels better than 13%
33% of 6 situations better than 41%
Inferno19
47% better than 34%
0.74 better than 65%
79.1 better than 54%
0.95 better than 35%
43% of 65 duels better than 16%
75% of 4 situations better than 97%
Mirage15
47% better than 35%
0.65 better than 13%
71.7 better than 11%
0.78-
55% of 40 duels better than 76%
75% of 4 situations better than 99%
Anubis5
60% -
0.88 -
103.1 -
1.26-
67% of 21 duels -
50% of 2 situations -
Cache5
60% -
0.82 -
88.3 -
1.30-
33% of 6 duels -
50% of 2 situations -
Nuke5
40% -
0.88 -
94.7 -
1.31-
36% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Godfrem plays

Across 76 matches Godfrem averages K/R 0.74 and ADR 79.8; the rating across the 54 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 14% of level 8 players. Averages 16.8 kills per match with 53% headshots. The strongest map is Mirage with a 47% win rate in 15 matches. In 17 of 54 matches the rating was 1.10 or higher (31%), in 25 it was below 0.90. In 34 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. Things go best on Dust 2 (+33 ELO, win rate 42%). Got weaker: K/R −0.05, Rating −0.06, ADR −4.9, ELO −94. Unchanged in recent months: Headshots at 53%, Win rate at 48%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.