God_Seven

China
On FACEIT since 2016 56 matches tracked 35 matches in 30 days
ELO
2,299
Peak across recorded matches: 2,299
Rank SEA ▲ 1,371 places
#2,399
China #101 in China
30 days · prev. #3,770 · best #2,231
Last updated:

How does God_Seven play?

Rating 1.14 K/R 0.81 ADR 86.9 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 56 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 9%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.19+0.16 · Ø 1.03 better than 89%
Pistol kills per match 2.5
Knife kills 2 in 56 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.4%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 95%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 83%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 8x 4K, 0 aces in 56 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.74 enemies flashed per round and so well above the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 89%
Enemies flashed per round 0.74+0.45 · Ø 0.29 better than 99%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Ancient
  2. Most kills in a match: 29 · Ancient
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient12
100% -
0.93 -
95.2 -
1.33-
68% of 50 duels -
44% of 9 situations -
Anubis12
33% -
0.73 -
85.2 -
1.01-
57% of 56 duels -
17% of 6 situations -
Mirage11
45% -
0.77 -
83.9 -
1.05-
53% of 55 duels -
67% of 6 situations -
Cache7
43% -
0.79 -
86.4 -
1.07-
67% of 39 duels -
50% of 6 situations -
Dust 26
50% -
0.82 -
78.8 -
1.21-
33% of 24 duels -
0% of 4 situations -
Inferno5
80% -
0.74 -
83.6 -
1.13-
61% of 23 duels -
50% of 2 situations -
Nuke3
100% -
0.95 -
92.6 -
1.36-
76% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How God_Seven plays

Across 56 matches God_Seven averages K/R 0.81, ADR 86.9 and a rating of 1.14. Biggest strength: Opening duels won at 59%, better than 94% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 51% headshots. The strongest map is Ancient with a 100% win rate in 12 matches. In 29 of 56 matches the rating was 1.10 or higher (52%), in 13 it was below 0.90. In 56 matches with detailed stats: 8 4Ks and 0 aces. Last 30 days: 35 matches, win rate 69%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.