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God6y

Germany
On FACEIT since 2018 148 matches tracked
ELO
3,167
Peak across recorded matches: 3,660
Rank EU ▼ 1,128 places
#5,035
Germany #114 in Germany
30 days · prev. #3,907 · best #3,907
Last updated:

How does God6y play?

Rating 1.11 (from 63 matches) K/R 0.83 ADR 90.5 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 79 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (17 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 14% no comparison
Opening duels won 57% no comparison

Clutch

Last one alive
Clutch 1v1 won 29% no comparison
Clutch 1v2 won 35% no comparison
Clutch kills per match 2.1 no comparison

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (54%).

Headshot rate 44%−10 pp · Ø 54% better than 10%
AWP share of kills 11% no comparison
K/D 1.16+0.11 · Ø 1.05 better than 75%
Pistol kills per match 2.5 from the last 110
Knife kills 1 in 110 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 16.5% no comparison
3K rounds 6.7% no comparison
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 7x 4K, 0 aces in 17 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so right on the average (71%). Lower is better.

Utility hit rate 33% no comparison
Utility damage per round 4.1 no comparison
Enemies flashed per round 0.24 no comparison
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether God6y is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 4 matches from the last 3 months and 144 before.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: August 2026 with 0.93.

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −90 ELO
20 matches · 60% win rate
In match 2 of the day +1 ELO
29 matches · 41% win rate
Between 12:00 and 18:00 −46 ELO, win rate 43%

God6y loses the most ELO on Nuke: −90 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Mirage
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
49% better than 26%
0.86 better than 88%
92.7 better than 91%
1.19 better than 85%
53% of 172 duels right on the average
34% of 29 situations better than 36%
Dust 222
45% better than 18%
0.76 right on the average
84.2 better than 61%
1.02 better than 33%
46% of 63 duels better than 18%
33% of 9 situations better than 33%
Nuke20
60% better than 62%
0.87 better than 87%
92.7 better than 89%
1.08-
46% of 35 duels better than 17%
50% of 2 situations better than 76%
Inferno7
57% -
0.71 -
83.8 -
0.92-
59% of 22 duels -
50% of 4 situations -
Ancient6
33% -
0.67 -
74.2 -
0.97-
34% of 32 duels -
33% of 3 situations -
Anubis5
20% -
0.75 -
81.3 -
0.97-
35% of 17 duels -
0% of 4 situations -
Cache3
33% -
0.88 -
92.0 -
1.19-
69% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How God6y plays

Across 148 matches God6y averages K/R 0.83 and ADR 90.5; the rating across the 63 rated matches is 1.11. Biggest strength: Damage per round (ADR) at 90.5, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 44% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 40 of 79 matches the rating was 1.10 or higher (51%), in 25 it was below 0.90. In 17 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 1.29. God6y loses the most ELO on Nuke (−90 ELO, win rate 60%). Things go best on Mirage (+86 ELO, win rate 49%). Last 30 days: 4 matches, win rate 75%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.