GoYaS

Ukraine
On FACEIT since 2019 202 matches tracked 37 matches in 30 days
Last updated:

How does GoYaS play?

Rating 0.96 (from 164 matches) K/R 0.70 ADR 75.7 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 164 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 23%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 14%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 83%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.93−0.08 · Ø 1.01 better than 21%
Pistol kills per match 3.0
Knife kills 4 in 202 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.3%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 68%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.2−0.1 · Ø 2.3 better than 47%
4Ks and aces 16x 4K, 3 aces in 114 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.27).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.8−1.4 · Ø 4.2 better than 18%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 10%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.05, Headshots +6 pp
= Stayed the same
ADR at 77.4
▼ Got worse
Win rate −9 pp, ELO −142

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.73 (at the start 0.69). Right on the average (0.73).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −25 ELO
20 matches · 45% win rate
In match 4 of the day +25 ELO
27 matches · 33% win rate
On Mondays −35 ELO, win rate 33%

GoYaS loses the most ELO on Inferno: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 2.66 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
56% better than 70%
0.74 better than 57%
78.1 better than 41%
1.02 better than 55%
46% of 299 duels better than 25%
21% of 34 situations better than 12%
Dust 239
44% better than 24%
0.64 better than 11%
69.1 better than 5%
0.87 better than 7%
45% of 128 duels better than 21%
65% of 23 situations better than 96%
Anubis33
42% better than 22%
0.70 better than 38%
77.5 better than 35%
0.96 better than 33%
54% of 128 duels better than 72%
19% of 16 situations better than 10%
Ancient31
48% better than 39%
0.74 better than 58%
78.8 better than 44%
0.98 better than 44%
53% of 86 duels better than 65%
30% of 20 situations better than 33%
Inferno20
45% better than 28%
0.65 better than 19%
72.0 better than 17%
0.91 better than 18%
37% of 59 duels better than 4%
14% of 7 situations better than 8%
Nuke8
50% -
0.68 -
74.5 -
0.87-
50% of 32 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GoYaS plays

Across 202 matches GoYaS averages K/R 0.70 and ADR 75.7; the rating across the 164 rated matches is 0.96. Biggest strength: Headshot rate at 53%, better than 83% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 8 players. Averages 15.7 kills per match with 53% headshots. The strongest map is Mirage with a 56% win rate in 68 matches. In 51 of 164 matches the rating was 1.10 or higher (31%), in 71 it was below 0.90. In 114 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. GoYaS loses the most ELO on Inferno (−25 ELO, win rate 45%). Things go best on Mirage (+51 ELO, win rate 56%). From match no. 5 of the day on, things go best: 67% win rate, +26 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Headshots +6 pp. Got weaker: Win rate −9 pp, ELO −142. Unchanged in recent months: ADR at 77.4. Last 30 days: 37 matches, win rate 49%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.