GoEn00

Mongolia
On FACEIT since 2024 132 matches tracked 71 matches in 30 days
ELO ▼ 33
2,062
30-day peak: 2,179
Rank SEA ▼ 1,574 places
#5,457
Mongolia #1,491 in Mongolia
30 days · prev. #3,883 · best #2,696
Last updated:

How does GoEn00 play?

Rating 1.01 (from 112 matches) K/R 0.74 ADR 79.7 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 112 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 3.1
Knife kills 1 in 132 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 53%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 14x 4K, 0 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 60%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +8 pp, Win rate +9 pp, ELO +411
= Stayed the same
ADR at 80.1
▼ Got worse
K/R −0.05, Rating −0.10

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.75 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −10 ELO
30 matches · 37% win rate
On Tuesdays ±0 ELO, win rate 32%

GoEn00 loses the most ELO on Mirage: −10 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.21 · Ancient
  3. Reached level 10 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2
  5. Most kills in a match: 38 · Ancient

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
37% better than 8%
0.68 better than 21%
72.7 better than 12%
0.92 better than 15%
44% of 111 duels better than 13%
13% of 8 situations better than 3%
Dust 226
46% better than 33%
0.78 better than 69%
85.2 better than 71%
1.08 better than 64%
52% of 77 duels better than 55%
38% of 16 situations right on the average
Ancient23
48% better than 37%
0.78 better than 65%
83.2 better than 59%
1.06 better than 59%
52% of 66 duels right on the average
33% of 12 situations better than 39%
Inferno17
71% better than 95%
0.80 better than 73%
81.0 better than 47%
1.11-
66% of 67 duels better than 97%
56% of 9 situations better than 85%
Anubis13
31% -
0.60 -
70.4 -
0.83-
36% of 45 duels -
33% of 6 situations -
Nuke13
62% -
0.77 -
84.6 -
1.02-
62% of 37 duels -
29% of 7 situations -
Cache6
67% -
0.85 -
85.6 -
1.12-
55% of 33 duels -
67% of 6 situations -
Overpass3
0% -
0.74 -
84.8 -
1.10-
100% of 1 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GoEn00 plays

Across 132 matches GoEn00 averages K/R 0.74 and ADR 79.7; the rating across the 112 rated matches is 1.01. Biggest strength: Utility hit rate at 42%, better than 89% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 48% headshots. The strongest map is Inferno with a 71% win rate in 17 matches. In 45 of 112 matches the rating was 1.10 or higher (40%), in 45 it was below 0.90. In 90 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: June 2026 at 1.17. GoEn00 loses the most ELO on Mirage (−10 ELO, win rate 37%). Things go best on Dust 2 (+25 ELO, win rate 46%). Match no. 2 of the day goes best: 52% win rate, −10 ELO. Improved over the last three months: Headshots +8 pp, Win rate +9 pp, ELO +411. Got weaker: K/R −0.05, Rating −0.10. Unchanged in recent months: ADR at 80.1. Last 30 days: 71 matches, win rate 52%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.