GoDzzzY

Brazil
67 matches tracked
ELO
2,164
Peak across the last 67 matches: 2,164
Rank SA ▼ 246 places
#3,700
Brazil #2,272 in Brazil
30 days · prev. #3,454 · best #3,447
Last updated:

How does GoDzzzY play?

Rating 1.01 K/R 0.70 ADR 77.6 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 67 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 52%+1 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 66%
AWP share of kills 6%−4 pp · Ø 10% better than 34%
K/D 1.04+0.02 · Ø 1.02 better than 57%
Pistol kills per match 2.4
Knife kills 2 in 67 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.2%).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 14%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 32%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 8x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +216
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.10, ADR −5.7, Headshots −10 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.68 (at the start 0.76). Slightly below the average (0.73).

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +28 ELO
24 matches · 46% win rate

GoDzzzY loses the most ELO in match 1 of the day: +28 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 1.94 · Cache
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis17
76% better than 99%
0.73 better than 46%
78.5 better than 37%
1.07 better than 67%
56% of 52 duels better than 76%
53% of 19 situations better than 86%
Inferno16
56% better than 55%
0.68 better than 24%
77.8 better than 33%
0.98 better than 30%
55% of 88 duels better than 66%
30% of 10 situations better than 32%
Dust 212
17% -
0.60 -
72.1 -
0.88-
44% of 45 duels -
20% of 5 situations -
Mirage12
42% -
0.73 -
80.5 -
1.05-
48% of 50 duels -
25% of 8 situations -
Cache7
71% -
0.78 -
80.3 -
1.14-
56% of 34 duels -
50% of 6 situations -
Nuke3
67% -
0.75 -
73.8 -
0.99-
50% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GoDzzzY plays

Across 67 matches GoDzzzY averages K/R 0.70, ADR 77.6 and a rating of 1.01. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 52% headshots. The strongest map is Anubis with a 76% win rate in 17 matches. In 23 of 67 matches the rating was 1.10 or higher (34%), in 26 it was below 0.90. In 46 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.08. GoDzzzY loses the most ELO in match 1 of the day (+28 ELO, win rate 46%). Improved over the last three months: ELO +216. Got weaker: K/R −0.08, Rating −0.10, ADR −5.7, Headshots −10 pp, Win rate −5 pp. Last 30 days: 6 matches, win rate 67%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.