GoDXeno-

Singapore
On FACEIT since 2015 94 matches tracked 80 matches in 30 days
ELO ▲ 372
2,339
30-day peak: 2,339
Rank SEA ▲ 3,311 places
#2,083
Singapore #78 in Singapore
30 days · prev. #5,394 · best #2,025
Last updated:

How does GoDXeno- play?

Rating 1.14 K/R 0.81 ADR 86.4 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 94 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 13%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 20%+8 pp · Ø 12% better than 86%
K/D 1.17+0.13 · Ø 1.04 better than 85%
Pistol kills per match 2.7
Knife kills 1 in 94 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 85%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 88%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 16x 4K, 2 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 22%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether GoDXeno- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches, all from the last 3 months.

Kills per round (K/R)

0.83
OctNov

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −36 ELO
26 matches · 58% win rate
Between 0:00 and 6:00 +26 ELO, win rate 48%
On Fridays −22 ELO, win rate 44%

GoDXeno- loses the most ELO on Mirage: −36 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 2.27 · Dust 2
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
58% better than 72%
0.77 better than 62%
83.1 better than 60%
1.08 better than 64%
51% of 115 duels right on the average
25% of 8 situations better than 14%
Dust 219
74% better than 98%
0.78 better than 67%
88.0 better than 80%
1.13 better than 78%
51% of 90 duels better than 46%
36% of 11 situations better than 45%
Ancient18
44% better than 24%
0.87 better than 91%
87.9 better than 77%
1.23 better than 92%
50% of 90 duels better than 40%
57% of 14 situations better than 89%
Inferno15
47% better than 25%
0.84 better than 81%
87.6 better than 74%
1.15 better than 73%
58% of 85 duels better than 72%
50% of 10 situations better than 77%
Nuke6
50% -
0.78 -
82.7 -
1.09-
43% of 28 duels -
50% of 4 situations -
Anubis5
60% -
0.85 -
89.9 -
1.20-
73% of 15 duels -
67% of 3 situations -
Cache3
67% -
1.00 -
101.1 -
1.32-
56% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GoDXeno- plays

Across 94 matches GoDXeno- averages K/R 0.81, ADR 86.4 and a rating of 1.14. Biggest strength: 3K rounds at 5.4%, better than 88% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 74% win rate in 19 matches. In 44 of 94 matches the rating was 1.10 or higher (47%), in 24 it was below 0.90. In 80 matches with detailed stats: 16 4Ks and 2 aces. GoDXeno- loses the most ELO on Mirage (−36 ELO, win rate 58%). Last 30 days: 80 matches, win rate 59%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.