Glassidis

Greece
On FACEIT since 2024 394 matches tracked 109 matches in 30 days
Last updated:

How does Glassidis play?

Rating 1.20 (from 379 matches) K/R 0.85 ADR 86.9 from 394 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 379 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (324 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 32%+21 pp · Ø 11% better than 98%
K/D 1.20+0.17 · Ø 1.03 better than 91%
Pistol kills per match 3.2
Knife kills 12 in 394 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 89%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 107x 4K, 15 aces in 324 matches

Utility and deaths

Average
Nades, flashes and deaths

3.5 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 32%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.85, Rating at 1.19, ADR at 86.7, Headshots at 42%, Win rate at 50%, ELO at 2,101
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: June 2026 with 0.88. Last 3 months: 0.85 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 394 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −89 ELO
87 matches · 47% win rate
On Ancient −21 ELO
61 matches · 49% win rate
Between 12:00 and 18:00 −4 ELO, win rate 45%
On Wednesdays −53 ELO, win rate 42%

Glassidis loses the most ELO on Inferno: −89 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Reached level 10 · Vertigo
  4. Highest rating in a match: 2.73 · Ancient
  5. Most kills in a match: 47 · Ancient

Maps in detail

from the last 394 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2145
57% better than 73%
0.89 better than 95%
90.6 better than 89%
1.25 better than 95%
60% of 727 duels better than 90%
40% of 70 situations better than 55%
Inferno87
47% better than 33%
0.84 better than 82%
84.1 better than 57%
1.19 better than 82%
59% of 402 duels better than 78%
43% of 40 situations better than 58%
Anubis67
49% better than 37%
0.82 better than 85%
84.5 better than 69%
1.14 better than 84%
61% of 321 duels better than 92%
35% of 31 situations better than 41%
Ancient61
49% better than 39%
0.86 better than 91%
87.6 better than 79%
1.21 better than 92%
59% of 249 duels better than 87%
32% of 37 situations better than 33%
Mirage22
50% better than 45%
0.82 better than 82%
83.1 better than 62%
1.16 better than 86%
51% of 110 duels right on the average
15% of 13 situations better than 5%
Cache4
0% -
0.58 -
63.3 -
0.71-
50% of 28 duels -
-
Overpass3
33% -
0.82 -
98.7 -
1.03-
48% of 21 duels -
0% of 1 situations -
Vertigo3
33% -
0.81 -
86.9 -
1.12-
62% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Glassidis plays

Across 394 matches Glassidis averages K/R 0.85 and ADR 86.9; the rating across the 379 rated matches is 1.20. Biggest strength: Rating at 1.20, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 42% headshots. The strongest map is Dust 2 with a 57% win rate in 145 matches. In 224 of 379 matches the rating was 1.10 or higher (59%), in 78 it was below 0.90. In 324 matches with detailed stats: 107 4Ks and 15 aces. Best month by rating: June 2026 at 1.23. Glassidis loses the most ELO on Inferno (−89 ELO, win rate 47%). Things go best in match 2 of the day (+30 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +30 ELO. Unchanged in recent months: K/R at 0.85, Rating at 1.19, ADR at 86.7, Headshots at 42%, Win rate at 50%, ELO at 2,101. Last 30 days: 109 matches, win rate 47%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.