Gl1tch_S33r
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).
Compared with 399 players in this group, each player over up to their last 100 matches.
Opening
Average34% of opening duels won and so well below the average (45%).
Clutch
Average54% of 1v1s won and so well above the average (34%).
Weapons and aim
Average0.64 K/D and so well below the average (0.84).
Impact
Average1.4 MVPs per match and so well below the average (1.7).
Utility and deaths
AverageDied in 80% of rounds and so well above the average (75%). Lower is better.
Progress
One value per month, dashed line is the level 1 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.55. Last 3 months: 0.53 (at the start 0.50). Clearly below the average (0.63).
Rating, 1.00 is an average match
Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.68). Well below the average (0.87).
Damage per round (ADR)
Best month: August 2026 with 62.2. Last 3 months: 61.1 (at the start 59.2). Clearly below the average (70.6).
Share of headshot kills
Best month: August 2026 with 37%. Last 3 months unchanged at 36%. Just below the average (37%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 38% (at the start 58%). Well below the average (47%).
Best month: October 2026 with 363.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 60%.
Patterns
From the last 69 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.58 · Dust 2
- Most kills in a match: 22 · Dust 2
- Longest win streak: 5 wins in a row · Cache
Maps in detail
from the last 69 matchesCompared with players on the same level who have at least 15 matches on the map.
How Gl1tch_S33r plays
Across 69 matches Gl1tch_S33r averages K/R 0.51, ADR 60.0 and a rating of 0.70. Biggest strength: Clutch 1v1 won at 54%, better than 99% of level 1 players. Most room to improve: Opening duels won at 34%, better than only 7% of level 1 players. Averages 11.2 kills per match with 36% headshots. The strongest map is Mirage with a 57% win rate in 14 matches. In 6 of 69 matches the rating was 1.10 or higher (9%), in 52 it was below 0.90. In 29 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 0.75. Things go best on Dust 2 (+39 ELO, win rate 48%). Match no. 1 of the day goes best: 60% win rate, −14 ELO. Got weaker: Win rate −20 pp. Unchanged in recent months: K/R at 0.53, Rating at 0.72, ADR at 61.1, Headshots at 36%. Last 30 days: 1 matches, win rate 0%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.