Give_Imani
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).
Compared with 1,577 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (51%).
Clutch
Average63% of 1v1s won and so well above the average (39%).
Weapons and aim
Average52% headshots and so clearly above the average (48%).
Impact
WeaknessExactly 2 kills in 9.1% of rounds and so well below the average (13.3%).
Utility and deaths
Average0.15 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.82. Last 3 months: 0.56 (at the start 0.80). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.21. Last 3 months: 0.78 (at the start 1.13). Well below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 91.5. Last 3 months: 67.4 (at the start 90.2). Well below the average (80.3).
Share of headshot kills
Best month: September 2026 with 58%. Last 3 months: 58% (at the start 49%). Well above the average (48%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months unchanged at 57%. Well above the average (51%).
Best month: October 2026 with 1,945.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 63%.
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 1.86 · Inferno
- Most kills in a match: 36 · Dust 2
- Longest win streak: 3 wins in a row · Anubis
Maps in detail
from the last 42 matchesCompared with players on the same level who have at least 15 matches on the map.
How Give_Imani plays
Across 42 matches Give_Imani averages K/R 0.68, ADR 79.3 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 63%, better than 99% of level 9 players. Most room to improve: 3K rounds at 2.5%, better than only 3% of level 9 players. Averages 14.5 kills per match with 52% headshots. The strongest map is Mirage with a 58% win rate in 12 matches. In 16 of 42 matches the rating was 1.10 or higher (38%), in 19 it was below 0.90. In 25 matches with detailed stats: 0 4Ks and 1 ace. Best month by rating: July 2026 at 1.21. Improved over the last three months: Headshots +9 pp. Got weaker: K/R −0.24, Rating −0.35, ADR −22.8. Unchanged in recent months: Win rate at 57%. Last 30 days: 1 matches, win rate 100%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.