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Giuseppeee

Italy
On FACEIT since 2015 338 matches tracked 89 matches in 30 days
ELO ▲ 175
2,816
30-day peak: 2,928
Rank OCE ▲ 100 places
#102
Italy #96 in Italy
30 days · prev. #202 · best #74
Last updated:

How does Giuseppeee play?

Rating 1.20 (from 324 matches) K/R 0.84 ADR 89.9 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 324 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
ClutcherEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (282 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 59%+7 pp · Ø 52% better than 91%

Clutch

Strength
Last one alive

2.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 59%+20 pp · Ø 39% better than 99%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.9+1.3 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.25+0.20 · Ø 1.05 better than 91%
Pistol kills per match 2.9
Knife kills 17 in 338 matches

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.4).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 59%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 86%
MVPs per match 3.6+1.2 · Ø 2.4 better than 99%
4Ks and aces 64x 4K, 8 aces in 282 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 65%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether Giuseppeee is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 213 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.81
FebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.86.

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −115 ELO
53 matches · 51% win rate
On Inferno −27 ELO
32 matches · 50% win rate
Between 12:00 and 18:00 −113 ELO, win rate 55%
On Mondays +46 ELO, win rate 55%

Giuseppeee loses the most ELO on Cache: −115 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Fistmap
  2. Most kills in a match: 43 · Nuke
  3. Highest rating in a match: 2.89 · Nuke
  4. Recorded match no. 250 · Mirage

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
65% better than 90%
0.84 better than 83%
90.1 better than 85%
1.21 better than 88%
55% of 439 duels better than 68%
43% of 56 situations better than 65%
Dust 259
54% right on the average
0.88 better than 91%
94.8 better than 93%
1.24 better than 90%
54% of 236 duels better than 61%
47% of 38 situations better than 74%
Cache53
51% better than 35%
0.88 better than 85%
93.3 better than 81%
1.22 better than 81%
58% of 279 duels better than 69%
32% of 22 situations better than 28%
Inferno32
50% better than 24%
0.84 better than 73%
92.4 better than 79%
1.20 better than 72%
63% of 147 duels better than 87%
32% of 19 situations better than 31%
Nuke32
66% better than 78%
0.87 better than 84%
92.9 better than 86%
1.21 better than 82%
55% of 154 duels better than 58%
36% of 14 situations better than 41%
Ancient25
56% better than 58%
0.85 better than 87%
86.5 better than 70%
1.20 better than 88%
49% of 106 duels better than 32%
42% of 19 situations better than 59%
Anubis12
42% -
0.79 -
87.4 -
1.15-
61% of 61 duels -
67% of 3 situations -
Aim_redline_faceit7
86% -
0.63 -
69.6 -
1.05-
63% of 134 duels -
63% of 134 situations -
Aim_map_faceit5
80% -
0.57 -
66.7 -
0.94-
57% of 127 duels -
57% of 127 situations -
Vertigo4
100% -
0.81 -
80.9 -
1.19-
64% of 33 duels -
67% of 21 situations -
Mst_pistolmap_ver2.03
100% -
0.64 -
74.7 -
1.06-
64% of 61 duels -
64% of 61 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Giuseppeee plays

Across 338 matches Giuseppeee averages K/R 0.84 and ADR 89.9; the rating across the 324 rated matches is 1.20. Biggest strength: Clutch 1v1 won at 59%, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 18.2 kills per match with 51% headshots. The strongest map is Nuke with a 66% win rate in 32 matches. In 192 of 324 matches the rating was 1.10 or higher (59%), in 62 it was below 0.90. In 282 matches with detailed stats: 64 4Ks and 8 aces. Best month by rating: October 2026 at 1.25. Giuseppeee loses the most ELO on Cache (−115 ELO, win rate 51%). Things go best on Mirage (+168 ELO, win rate 65%). Last 30 days: 89 matches, win rate 73%, net ELO +275.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.