Giro669

Japan
On FACEIT since 2023 122 matches tracked 61 matches in 30 days
Last updated:

How does Giro669 play?

Rating 0.95 (from 121 matches) K/R 0.69 ADR 74.6 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 28%
better than most on level 6 about average weaker than most
Level 6

Compared with 1,186 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 45%−4 pp · Ø 49% better than 14%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (45%).

Headshot rate 48%+3 pp · Ø 45% better than 69%
AWP share of kills 11%+1 pp · Ø 10% better than 56%
K/D 0.96−0.02 · Ø 0.98 better than 43%
Pistol kills per match 2.1
Zeus kills1 in 122 matches
Knife kills 3 in 122 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 11.8%−1.0 pp · Ø 12.8% better than 21%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 23%
MVPs per match 1.9−0.3 · Ø 2.2 better than 19%
4Ks and aces 19x 4K, 0 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.8+0.8 · Ø 4.0 better than 71%
Enemies flashed per round 0.21−0.04 · Ø 0.25 better than 42%
Deaths per round 72%−1 pp · Ø 73% better than 64%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 74.4, Headshots at 48%, Win rate at 47%
▼ Got worse
ELO −91, First kills −1 pp, Clutch 1v1 −8 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.71).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −83 ELO
22 matches · 41% win rate
In match 3 of the day −25 ELO
22 matches · 41% win rate
On Tuesdays −55 ELO, win rate 41%

Giro669 loses the most ELO on Anubis: −83 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Inferno
  2. Most kills in a match: 37 · Inferno
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
44% better than 29%
0.74 better than 64%
78.6 better than 49%
1.03 better than 63%
45% of 119 duels better than 23%
36% of 28 situations better than 45%
Anubis22
41% better than 18%
0.62 better than 8%
70.7 better than 9%
0.87 better than 12%
38% of 66 duels better than 4%
56% of 16 situations better than 87%
Inferno22
55% better than 66%
0.72 better than 58%
80.4 better than 60%
0.99 better than 53%
51% of 100 duels better than 53%
33% of 18 situations better than 40%
Ancient17
53% better than 59%
0.63 better than 11%
67.3 better than 3%
0.87 better than 15%
42% of 64 duels better than 14%
33% of 9 situations better than 40%
Dust 210
60% -
0.69 -
74.5 -
0.97-
53% of 36 duels -
20% of 5 situations -
Nuke8
38% -
0.78 -
76.8 -
1.07-
53% of 40 duels -
40% of 5 situations -
Cache7
29% -
0.53 -
61.9 -
0.75-
31% of 35 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Giro669 plays

Across 122 matches Giro669 averages K/R 0.69 and ADR 74.6; the rating across the 121 rated matches is 0.95. Biggest strength: Utility hit rate at 39%, better than 76% of level 6 players. Most room to improve: Opening duels won at 45%, better than only 14% of level 6 players. Averages 14.6 kills per match with 48% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 42 of 121 matches the rating was 1.10 or higher (35%), in 54 it was below 0.90. In 121 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: October 2026 at 1.00. Giro669 loses the most ELO on Anubis (−83 ELO, win rate 41%). Things go best in match 1 of the day (−4 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, −4 ELO. Got weaker: ELO −91, First kills −1 pp, Clutch 1v1 −8 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 74.4, Headshots at 48%, Win rate at 47%. Last 30 days: 61 matches, win rate 44%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.