GilL-1

Brazil
325 matches tracked 122 matches in 30 days
ELO ▲ 370
2,139
30-day peak: 2,189
Rank SA ▲ 5,727 places
#4,041
BR #3,123 in BR
30 days · prev. #9,768 · best #3,842
Last updated:

How does GilL-1 play?

Rating 0.94 (from 323 matches) K/R 0.67 ADR 74.1 from 325 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 323 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.4
Knife kills 7 in 325 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.3%).

2K rounds 11.2%−2.1 pp · Ø 13.3% better than 7%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 45x 4K, 5 aces in 283 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 58%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 93%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.12, Win rate +11 pp, ELO +610
= Stayed the same
ADR at 74.2
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.67 (at the start 0.62). Clearly below the average (0.73).

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −103 ELO
51 matches · 37% win rate
On Dust 2 −90 ELO
91 matches · 49% win rate
On Tuesdays +47 ELO, win rate 28%

GilL-1 loses the most ELO in match 1 of the day: −103 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.70 · Mirage

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
49% better than 39%
0.68 better than 24%
75.4 better than 24%
0.97 better than 29%
45% of 316 duels better than 21%
39% of 61 situations better than 53%
Mirage87
38% better than 9%
0.66 better than 16%
74.7 better than 21%
0.92 better than 17%
46% of 347 duels better than 24%
44% of 39 situations better than 69%
Ancient34
41% better than 17%
0.68 better than 20%
75.1 better than 18%
0.94 better than 20%
46% of 148 duels better than 20%
48% of 21 situations better than 74%
Cache34
47% -
0.62 -
68.3 -
0.86-
39% of 132 duels -
25% of 16 situations -
Inferno33
39% better than 10%
0.64 better than 9%
69.8 better than 6%
0.92 better than 12%
43% of 113 duels better than 11%
29% of 24 situations better than 35%
Anubis26
50% better than 41%
0.70 better than 35%
75.0 better than 25%
1.01 better than 47%
52% of 107 duels better than 56%
56% of 9 situations better than 88%
Nuke14
64% -
0.75 -
81.7 -
1.04-
53% of 34 duels -
40% of 10 situations -
Overpass3
33% -
0.74 -
80.0 -
1.04-
38% of 8 duels -
-
Vertigo3
100% -
0.67 -
67.8 -
0.88-
27% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GilL-1 plays

Across 325 matches GilL-1 averages K/R 0.67 and ADR 74.1; the rating across the 323 rated matches is 0.94. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 45% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 89 of 323 matches the rating was 1.10 or higher (28%), in 159 it was below 0.90. In 283 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: October 2026 at 1.05. GilL-1 loses the most ELO in match 1 of the day (−103 ELO, win rate 37%). Things go best on Ancient (+57 ELO, win rate 41%). Match no. 4 of the day goes best: 54% win rate, +24 ELO. Improved over the last three months: K/R +0.05, Rating +0.12, Win rate +11 pp, ELO +610. Got weaker: Headshots −6 pp. Unchanged in recent months: ADR at 74.2. Last 30 days: 122 matches, win rate 44%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.