GiGi2330

France
On FACEIT since 2015 230 matches tracked 96 matches in 30 days
Last updated:

How does GiGi2330 play?

Rating 1.02 K/R 0.74 ADR 79.2 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 230 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 18%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

Level 8

Compared with 1,409 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 40%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 67%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.02+0.02 · Ø 1.00 better than 57%
Pistol kills per match 2.6
Knife kills 2 in 230 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 47%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 44%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 1 ace in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 38%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 50%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.15, ADR −11.8, Win rate −4 pp, ELO −437

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.68 (at the start 0.79). Slightly below the average (0.73).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −183 ELO
56 matches · 39% win rate
In match 2 of the day −138 ELO
49 matches · 45% win rate
On Saturdays −258 ELO, win rate 43%

GiGi2330 loses the most ELO on Dust 2: −183 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Reached level 10 · Cache
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 53 · Dust 2
  5. Highest rating in a match: 2.50 · Anubis

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
39% better than 14%
0.71 better than 42%
78.5 better than 41%
0.98 better than 40%
45% of 209 duels better than 23%
13% of 23 situations better than 4%
Anubis51
55% better than 62%
0.71 better than 41%
78.6 better than 40%
0.98 better than 40%
51% of 176 duels right on the average
33% of 27 situations better than 38%
Mirage47
45% better than 29%
0.72 better than 46%
74.1 better than 21%
1.00 better than 47%
48% of 160 duels better than 37%
48% of 27 situations better than 75%
Cache24
63% -
0.81 -
82.4 -
1.12-
46% of 97 duels -
46% of 13 situations -
Inferno21
67% better than 92%
0.74 better than 60%
81.1 better than 54%
1.06 better than 65%
46% of 69 duels better than 24%
35% of 37 situations better than 46%
Ancient17
65% better than 90%
0.72 right on the average
77.8 better than 37%
0.97 better than 41%
44% of 48 duels better than 16%
33% of 9 situations better than 44%
Nuke13
62% -
0.87 -
93.8 -
1.18-
58% of 67 duels -
42% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GiGi2330 plays

Across 230 matches GiGi2330 averages K/R 0.74, ADR 79.2 and a rating of 1.02. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 16.4 kills per match with 50% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 82 of 230 matches the rating was 1.10 or higher (36%), in 82 it was below 0.90. In 175 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. GiGi2330 loses the most ELO on Dust 2 (−183 ELO, win rate 39%). Things go best on Anubis (+66 ELO, win rate 55%). Match no. 3 of the day goes best: 71% win rate, +59 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.11, Rating −0.15, ADR −11.8, Win rate −4 pp, ELO −437. Last 30 days: 96 matches, win rate 49%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.