Ghost1116

CA
119 matches tracked 27 matches in 30 days
Last updated:

How does Ghost1116 play?

Rating 1.00 (from 40 matches) K/R 0.70 ADR 77.4 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 7
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 20%
Opening duels won 49%−1 pp better than 42%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 17%−4 pp better than 24%
Clutch kills per match 1.7+0.1 better than 57%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−6 pp better than 16%
AWP share of kills 4%−6 pp better than 27%
K/D 0.97−0.03 better than 42%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.3 pp better than 44%
Rounds with 3K 3.7%−0.2 pp better than 44%
MVPs per match 2.20.0 level
4Ks and aces 15x 4K, 3 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 17%
Utility damage per round 3.7−0.5 better than 40%
Enemies flashed per round 0.29+0.02 better than 59%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74.

Patterns

From the last 119 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day +26 ELO
28 matches · 46% wins

Ghost1116 loses the most ELO in match 2 of the day: +26 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.61 · Ancient
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
54% better than 62%
0.68 better than 30%
76.4 better than 34%
0.92-
48% of 132 duels better than 38%
53% of 17 situations better than 87%
Mirage33
45% better than 33%
0.71 better than 47%
77.0 better than 39%
1.07-
52% of 118 duels better than 62%
34% of 29 situations better than 41%
Anubis19
47% better than 39%
0.67 better than 25%
73.8 better than 18%
0.95-
43% of 70 duels better than 13%
25% of 12 situations better than 20%
Ancient14
64% -
0.76 -
86.1 -
1.07-
49% of 61 duels -
0% of 2 situations -
Inferno9
78% -
0.76 -
83.2 -
1.02-
47% of 36 duels -
100% of 2 situations -
Cache7
43% -
0.64 -
71.3 -
-
58% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ghost1116 plays

Across 119 matches Ghost1116 averages K/R 0.70 and ADR 77.4; the rating across the 40 rated matches is 1.00. Most room to improve: Headshot rate at 40%. That is better than only 16% of players on level 7. On average 15.6 kills per match, 40% of them headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 13 of 40 matches the rating was 1.10 or higher (33%), in 17 it was below 0.90. In 119 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: October 2026 at 1.03. Ghost1116 loses the most ELO in match 2 of the day (+26 ELO, win rate 46%). Things go best in match 3 of the day (+83 ELO, win rate 75%). Last 30 days: 27 matches, win rate 56%, ELO balance +30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.