Gh0stHunter-
How does Gh0stHunter- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so just above the average (51%).
Clutch
Weakness31% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average56% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average3.1 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.80. Last 3 months: 0.74 (at the start 0.62). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.10. Last 3 months: 1.02 (at the start 0.86). Just below the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 87.6. Last 3 months: 79.7 (at the start 69.1). Just below the average (80.8).
Share of headshot kills
Best month: July 2026 with 58%. Last 3 months: 55% (at the start 57%). Well above the average (49%).
Matches won (win rate)
Best month: November 2026 with 57%. Last 3 months: 55% (at the start 40%). Clearly above the average (50%).
Best month: November 2026 with 1,978. Last 3 months: 2,006 (at the start 1,619).
Rounds with first kill
Best month: November 2026 with 14%.
1v1 clutches won
Best month: November 2026 with 40%.
Patterns
From the last 158 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Gh0stHunter- loses the most ELO in match 2 of the day: −206 ELO, 39% win rate
Records and milestones
from recorded matches- Reached level 10 · Cache
- Most kills in a match: 39 · Anubis
- Highest rating in a match: 1.88 · Anubis
- Longest win streak: 5 wins in a row · Inferno
- Recorded match no. 100 · Anubis
Maps in detail
from the last 158 matchesCompared with players on the same level who have at least 15 matches on the map.
How Gh0stHunter- plays
Across 158 matches Gh0stHunter- averages K/R 0.68, ADR 74.1 and a rating of 0.94. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 74.1, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 56% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 45 of 158 matches the rating was 1.10 or higher (28%), in 81 it was below 0.90. In 114 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: November 2026 at 1.10. Gh0stHunter- loses the most ELO in match 2 of the day (−206 ELO, win rate 39%). Things go best on Mirage (+59 ELO, win rate 30%). Improved over the last three months: K/R +0.12, Rating +0.16, ADR +10.6, Win rate +15 pp, ELO +387. Got weaker: Headshots −2 pp. Last 30 days: 34 matches, win rate 56%, net ELO +35.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.