GfxMod

Russia
10 matches tracked
Last updated:

How does GfxMod play?

Rating 0.97 (from 2 matches) K/R 0.51 ADR 66.4 from 10 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.97
better than most on level 2 midfield weaker than most

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 28% no comparison

Clutch

Last one alive
Clutch 1v1 won 60% no comparison
Clutch 1v2 won 17% no comparison
Clutch kills per match 0.9 no comparison

Weapons and aim

Where do the kills come from?
Headshot rate 44% no comparison
AWP share of kills 4% no comparison
K/D 0.61 no comparison
Pistol kills per match 1.6

Impact

Damage and big rounds
Rounds with 2K 8.4% no comparison
Rounds with 3K 1.8% no comparison
MVPs per match 1.2 no comparison
4Ks and aces 0x 4K, 1 ace in 10 matches

Utility and deaths

Nades, flashes and deaths
Utility with impact 29% no comparison
Utility damage per round 0.5 no comparison
Enemies flashed per round 0.08 no comparison
Rounds with a death 84% no comparison

Records and milestones

from recorded matches
  1. Most kills in a match: 20 · Ancient
  2. Highest rating in a match: 0.98 · Ancient

Maps in detail

from the last 10 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis5
20% -
0.57 -
65.8 -
0.97-
27% of 33 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GfxMod plays

Across 10 matches GfxMod averages K/R 0.51 and ADR 66.4; the rating across the 2 rated matches is 0.97. On average 11.5 kills per match, 44% of them headshots. In 10 matches with detailed stats: 0 4Ks and 1 aces. Last 30 days: 2 matches, win rate 0%, ELO balance −22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.