Gettin_Dimes

USA
On FACEIT since 2026 82 matches tracked 20 matches in 30 days
Last updated:

How does Gettin_Dimes play?

Rating 1.00 K/R 0.68 ADR 73.3 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 82 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 7

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 63%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (46%).

Headshot rate 37%−9 pp · Ø 46% better than 10%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.02+0.02 · Ø 1.00 better than 67%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.1%).

2K rounds 10.6%−2.5 pp · Ø 13.1% better than 5%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 42%
MVPs per match 2.1−0.1 · Ø 2.2 better than 42%
4Ks and aces 10x 4K, 1 ace in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 16%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 33%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 26%
Deaths per round 67%−6 pp · Ø 73% better than 97%

Progress

One value per month, dashed line is the level 7 average
Whether Gettin_Dimes is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 67 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.71
JulAugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 2.26 · Cache
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
74% better than 98%
0.68 better than 31%
74.1 better than 26%
1.00 right on the average
44% of 57 duels better than 19%
38% of 16 situations better than 54%
Dust 222
68% better than 95%
0.72 right on the average
75.7 better than 30%
1.00 better than 52%
59% of 64 duels better than 91%
33% of 18 situations better than 38%
Cache9
56% -
0.66 -
63.5 -
1.13-
45% of 29 duels -
50% of 6 situations -
Inferno8
50% -
0.67 -
77.5 -
0.97-
56% of 25 duels -
50% of 4 situations -
Nuke8
38% -
0.53 -
58.0 -
0.73-
33% of 18 duels -
40% of 5 situations -
Ancient5
60% -
0.76 -
85.1 -
1.11-
52% of 23 duels -
40% of 5 situations -
Anubis5
80% -
0.73 -
77.0 -
1.05-
50% of 20 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gettin_Dimes plays

Across 82 matches Gettin_Dimes averages K/R 0.68, ADR 73.3 and a rating of 1.00. Biggest strength: Deaths per round at just 67% (lower is better), better than 97% of level 7 players. Most room to improve: Headshot rate at 37%, better than only 10% of level 7 players. Averages 14.9 kills per match with 37% headshots. The strongest map is Mirage with a 74% win rate in 23 matches. In 29 of 82 matches the rating was 1.10 or higher (35%), in 34 it was below 0.90. In 67 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.27. Last 30 days: 20 matches, win rate 60%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.