Get-started
How does Get-started play?
Compared with 2,663 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (11%).
Clutch
Average2.5 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.21 K/D and so clearly above the average (1.04).
Impact
AverageExactly 3 kills in 5.7% of rounds and so well above the average (4.2%).
Utility and deaths
Average48% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.90. Last 3 months: 0.86 (at the start 0.72). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.28. Last 3 months: 1.20 (at the start 1.05). Well above the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 91.8. Last 3 months: 87.8 (at the start 78.0). Clearly above the average (81.1).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months: 45% (at the start 48%). Well below the average (51%).
Matches won (win rate)
Best month: September 2026 with 69%. Last 3 months: 63% (at the start 48%). Well above the average (51%).
Best month: November 2026 with 2,600. Last 3 months: 2,571 (at the start 2,305).
Rounds with first kill
Best month: October 2026 with 7%. Last 3 months: 7% (at the start 6%). Well below the average (11%).
1v1 clutches won
Best month: September 2026 with 44%. Last 3 months: 33% (at the start 29%). Clearly below the average (40%).
Patterns
From the last 91 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Get-started loses the most ELO in match 1 of the day: +7 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.03 · Dust 2
- Most kills in a match: 59 · Inferno
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 91 matchesCompared with players on the same level who have at least 15 matches on the map.
How Get-started plays
Across 91 matches Get-started averages K/R 0.83, ADR 85.5 and a rating of 1.17. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 46% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 51 of 91 matches the rating was 1.10 or higher (56%), in 22 it was below 0.90. In 91 matches with detailed stats: 11 4Ks and 5 aces. Best month by rating: September 2026 at 1.28. Get-started loses the most ELO in match 1 of the day (+7 ELO, win rate 48%). Things go best on Dust 2 (+42 ELO, win rate 63%). Improved over the last three months: K/R +0.14, Rating +0.15, ADR +9.8, Win rate +15 pp, ELO +266, First kills +1 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: Clutch 1v1 at 33%. Last 30 days: 27 matches, win rate 59%, net ELO +86.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.