Geo777

CA
87 matches tracked 32 matches in 30 days
ELO ▲ 8
2,734
30-day peak: 2,749
Rank NA ▲ 96 places
#676
#89 in CA
30 days · before #772 · best #664
Last updated:

How does Geo777 play?

Rating 1.01 (from 54 matches) K/R 0.80 ADR 93.5 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 78 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More damage per round than the level 10 average. Rarely on the AWP.
EntryDamageRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Opening

Average
The first duels of the round
Rounds with first kill 16%+5 pp better than 98%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 48%+9 pp better than 92%
Clutch 1v2 won 31%+10 pp better than 94%
Clutch kills per match 0.7−0.9 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 0%−11 pp better than 1%
K/D 1.01−0.02 better than 40%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 18x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 5.4+1.3 better than 82%
Enemies flashed per round 0.17−0.13 better than 17%
Rounds with a death 79%+8 pp better than 1%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 1.12.

Patterns

From the last 208 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −85 ELO
42 matches · 38% wins
On Cache −43 ELO
22 matches · 55% wins
Between 12:00 and 18:00 −37 ELO, win rate 32%
On Thursdays −9 ELO, win rate 38%

Geo777 loses the most ELO in match 2 of the day: −85 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Ancient
  2. Longest win streak: 9 wins in a row · Nuke
  3. Most kills in a match: 35 · Cache

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient45
56% better than 62%
0.76 better than 58%
89.8 better than 86%
1.03-
52% of 189 duels better than 55%
40% of 5 situations better than 60%
Dust 242
50% better than 41%
0.73 better than 46%
85.6 better than 74%
0.89 better than 7%
46% of 192 duels better than 23%
25% of 8 situations better than 16%
Anubis33
64% better than 86%
0.81 better than 80%
92.1 better than 93%
0.78-
48% of 161 duels better than 28%
60% of 5 situations better than 91%
Mirage28
46% better than 28%
0.79 better than 71%
89.6 better than 86%
1.08-
53% of 120 duels better than 58%
71% of 7 situations better than 99%
Cache22
55% -
0.75 -
91.6 -
0.99-
53% of 166 duels -
20% of 5 situations -
Inferno17
41% better than 14%
0.83 better than 83%
93.5 better than 91%
1.18-
46% of 111 duels better than 19%
50% of 4 situations better than 72%
Nuke16
63% better than 74%
0.87 better than 87%
100.3 better than 98%
1.27-
69% of 90 duels better than 99%
33% of 6 situations better than 37%
Overpass3
67% -
0.71 -
82.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Geo777 plays

Across 87 matches Geo777 averages K/R 0.80 and ADR 93.5; the rating across the 54 rated matches is 1.01. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 10. Most room to improve: Rounds with a death at 79%. That is better than only 1% of players on level 10. On average 17.4 kills per match, 46% of them headshots. The strongest map is Anubis with a 64% win rate in 33 matches. In 31 of 78 matches the rating was 1.10 or higher (40%), in 30 it was below 0.90. In 81 matches with detailed stats: 18 4Ks and 1 aces. Best month by rating: October 2026 at 1.03. Geo777 loses the most ELO in match 2 of the day (−85 ELO, win rate 38%). Things go best in match 1 of the day (+156 ELO, win rate 64%). Last 30 days: 32 matches, win rate 53%, ELO balance +86.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.