Genzs

Kazakhstan
On FACEIT since 2019 67 matches tracked 26 matches in 30 days
ELO ▲ 235
2,015
30-day peak: 2,015
Rank EU
#244,832
Kazakhstan #10,036 in Kazakhstan
Last updated:
Next update possible in 1h 41m

How does Genzs play?

Rating 1.19 K/R 0.83 ADR 85.1 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 67 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 36% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 12%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.03).

Headshot rate 42%−7 pp · Ø 49% better than 14%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.29+0.26 · Ø 1.03 better than 96%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.5% of rounds and so well above the average (13.4%).

2K rounds 17.5%+4.1 pp · Ø 13.4% better than 98%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 94%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 6x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 17%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.18, Rating +0.21, ADR +16.3, Win rate +9 pp, ELO +356
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: October 2026 with 0.92. Last 3 months: 0.89 (at the start 0.71). Well above the average (0.74).

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
26 matches · 35% win rate

Genzs loses the most ELO on Mirage: −1 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Reached level 10 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis
  4. Highest rating in a match: 1.95 · Ancient

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
35% better than 6%
0.80 better than 75%
82.3 better than 57%
1.14 better than 81%
62% of 91 duels better than 95%
17% of 24 situations better than 6%
Ancient17
71% better than 96%
0.92 better than 98%
90.5 better than 87%
1.33 better than 99%
65% of 54 duels better than 98%
45% of 20 situations better than 70%
Anubis10
60% -
0.71 -
78.1 -
1.01-
67% of 18 duels -
17% of 6 situations -
Dust 27
57% -
0.77 -
85.2 -
1.11-
58% of 19 duels -
80% of 5 situations -
Inferno3
67% -
0.78 -
87.6 -
1.14-
73% of 15 duels -
33% of 3 situations -
Nuke3
67% -
1.08 -
94.4 -
1.63-
62% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Genzs plays

Across 67 matches Genzs averages K/R 0.83, ADR 85.1 and a rating of 1.19. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 42% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 41 of 67 matches the rating was 1.10 or higher (61%), in 15 it was below 0.90. In 46 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.34. Genzs loses the most ELO on Mirage (−1 ELO, win rate 35%). Things go best in match 1 of the day (+78 ELO, win rate 73%). Match no. 1 of the day goes best: 73% win rate, +78 ELO. Improved over the last three months: K/R +0.18, Rating +0.21, ADR +16.3, Win rate +9 pp, ELO +356. Got weaker: Headshots −6 pp. Last 30 days: 26 matches, win rate 65%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.