Gentii--

Kosovo
On FACEIT since 2023 83 matches tracked 30 matches in 30 days
Last updated:

How does Gentii-- play?

Rating 1.27 K/R 0.93 ADR 100.9 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 83 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 45% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 2% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Level 9

Compared with 1,739 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (50%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 61%+11 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 26%+6 pp · Ø 20% better than 79%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.01).

Headshot rate 47%−1 pp · Ø 48% better than 46%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.24+0.23 · Ø 1.01 better than 97%
Pistol kills per match 4.1
Knife kills 6 in 83 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 16.3%+3.1 pp · Ø 13.2% better than 96%
3K rounds 7.2%+3.3 pp · Ø 3.9% better than 99%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 17x 4K, 3 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.5 · Ø 4.4 better than 72%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 59%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 100.1, Win rate at 49%
▼ Got worse
K/R −0.06, Rating −0.09, Headshots −3 pp, ELO −61

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: July 2026 with 0.98. Last 3 months: 0.91 (at the start 0.97). Well above the average (0.73).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
23 matches · 35% win rate
In match 1 of the day +17 ELO
29 matches · 41% win rate
On Saturdays −7 ELO, win rate 40%

Gentii-- loses the most ELO in match 2 of the day: ±0 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Vertigo
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.13 · Ancient

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
43% better than 25%
0.91 better than 98%
99.1 better than 99%
1.25 better than 97%
58% of 214 duels better than 87%
22% of 23 situations better than 13%
Ancient13
31% -
0.93 -
101.4 -
1.27-
56% of 71 duels -
75% of 8 situations -
Inferno10
80% -
0.97 -
104.8 -
1.33-
63% of 64 duels -
50% of 2 situations -
Mirage9
56% -
0.92 -
98.7 -
1.30-
77% of 48 duels -
29% of 7 situations -
Anubis8
63% -
0.91 -
103.2 -
1.25-
54% of 63 duels -
33% of 6 situations -
Vertigo4
50% -
0.96 -
106.7 -
1.28-
61% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gentii-- plays

Across 83 matches Gentii-- averages K/R 0.93, ADR 100.9 and a rating of 1.27. Biggest strength: Rating at 1.27, better than 99% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 18% of level 9 players. Averages 21.4 kills per match with 47% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 60 of 83 matches the rating was 1.10 or higher (72%), in 8 it was below 0.90. In 62 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: July 2026 at 1.34. Gentii-- loses the most ELO in match 2 of the day (±0 ELO, win rate 35%). Things go best on Dust 2 (+24 ELO, win rate 43%). Got weaker: K/R −0.06, Rating −0.09, Headshots −3 pp, ELO −61. Unchanged in recent months: ADR at 100.1, Win rate at 49%. Last 30 days: 30 matches, win rate 27%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.