GeneRal4144

Uzbekistan
On FACEIT since 2025 131 matches tracked 21 matches in 30 days
Last updated:

How does GeneRal4144 play?

Rating 1.09 K/R 0.79 ADR 85.5 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 131 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 3 average. More first kills per match than the level 3 average. More damage per round than the level 3 average.
AWPerEntryDamage
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 3

Compared with 626 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (9%).

Rounds with first kill 15%+6 pp · Ø 9% better than 98%
Opening duels won 51%+3 pp · Ø 48% better than 80%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 23%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 84%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so clearly above the average (0.93).

Headshot rate 35%−7 pp · Ø 42% better than 18%
AWP share of kills 35%+24 pp · Ø 11% better than 97%
K/D 1.09+0.16 · Ø 0.93 better than 96%
Pistol kills per match 3.8
Knife kills 3 in 131 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (3.4%).

2K rounds 15.3%+2.8 pp · Ø 12.5% better than 98%
3K rounds 5.8%+2.4 pp · Ø 3.4% better than 99%
MVPs per match 2.5+0.5 · Ø 2.0 better than 96%
4Ks and aces 8x 4K, 2 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.22).

Utility hit rate 36%+3 pp · Ø 33% better than 66%
Utility damage per round 5.5+1.9 · Ø 3.6 better than 82%
Enemies flashed per round 0.54+0.32 · Ø 0.22 better than 97%
Deaths per round 73%−1 pp · Ø 74% better than 63%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.05, Win rate +9 pp
= Stayed the same
Rating at 1.11, ADR at 87.2, ELO at 948
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.82 (at the start 0.77). Well above the average (0.69).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
31 matches · 32% win rate
On Inferno −21 ELO
20 matches · 50% win rate
Between 18:00 and 24:00 −20 ELO, win rate 35%
On Tuesdays ±0 ELO, win rate 33%

GeneRal4144 loses the most ELO on Mirage: −28 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Dust 2
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
50% right on the average
0.81 better than 94%
82.5 better than 83%
1.14 better than 95%
53% of 196 duels better than 81%
25% of 16 situations better than 19%
Mirage31
32% better than 5%
0.76 better than 85%
86.2 better than 92%
1.04 better than 84%
49% of 151 duels better than 56%
20% of 25 situations better than 13%
Ancient20
45% better than 35%
0.84 better than 98%
91.5 better than 98%
1.13 better than 97%
52% of 127 duels better than 75%
50% of 14 situations better than 76%
Inferno20
50% right on the average
0.76 better than 89%
86.1 better than 90%
1.02 better than 82%
53% of 125 duels better than 81%
36% of 14 situations better than 43%
Anubis16
44% better than 31%
0.82 better than 96%
86.8 better than 92%
1.16 better than 97%
52% of 111 duels better than 72%
38% of 13 situations right on the average
Cache4
25% -
0.85 -
84.4 -
1.12-
53% of 17 duels -
17% of 6 situations -
Nuke4
25% -
0.64 -
71.5 -
0.78-
46% of 24 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GeneRal4144 plays

Across 131 matches GeneRal4144 averages K/R 0.79, ADR 85.5 and a rating of 1.09. Biggest strength: 3K rounds at 5.8%, better than 99% of level 3 players. Most room to improve: Headshot rate at 35%, better than only 18% of level 3 players. Averages 17.1 kills per match with 35% headshots. The strongest map is Dust 2 with a 50% win rate in 36 matches. In 59 of 131 matches the rating was 1.10 or higher (45%), in 46 it was below 0.90. In 61 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: October 2026 at 1.19. GeneRal4144 loses the most ELO on Mirage (−28 ELO, win rate 32%). Things go best in match 2 of the day (+24 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +24 ELO. Improved over the last three months: K/R +0.05, Win rate +9 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: Rating at 1.11, ADR at 87.2, ELO at 948. Last 30 days: 21 matches, win rate 43%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.