GenObiWan

USA
182 matches tracked 37 matches in 30 days
Last updated:

How does GenObiWan play?

Rating 0.95 (from 133 matches) K/R 0.68 ADR 76.6 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 133 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 44%−7 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 19%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 16%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 0.94−0.08 · Ø 1.02 better than 22%
Pistol kills per match 2.3
Knife kills 2 in 182 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 26%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 33%
MVPs per match 2.2−0.1 · Ø 2.3 better than 44%
4Ks and aces 12x 4K, 1 ace in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 40%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 75.9
▼ Got worse
Headshots −2 pp, Win rate −9 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −97 ELO
37 matches · 54% win rate
On Saturdays +25 ELO, win rate 34%

GenObiWan loses the most ELO on Mirage: −97 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient42
60% better than 79%
0.69 better than 27%
76.5 better than 26%
0.98 better than 39%
49% of 117 duels better than 39%
56% of 18 situations better than 88%
Dust 242
60% better than 83%
0.72 better than 46%
79.2 better than 46%
1.06 better than 66%
45% of 152 duels better than 20%
75% of 16 situations better than 99%
Mirage37
54% better than 63%
0.69 better than 29%
75.6 better than 27%
0.98 better than 38%
42% of 106 duels better than 10%
32% of 19 situations better than 34%
Anubis30
50% better than 43%
0.63 better than 10%
75.7 better than 24%
0.81 better than 3%
37% of 78 duels better than 2%
40% of 10 situations better than 58%
Inferno15
40% better than 13%
0.73 right on the average
81.2 better than 56%
0.94-
42% of 50 duels better than 11%
67% of 3 situations better than 95%
Cache8
50% -
0.59 -
64.0 -
0.79-
58% of 31 duels -
50% of 2 situations -
Nuke4
75% -
0.67 -
69.6 -
0.76-
33% of 9 duels -
0% of 1 situations -
Overpass3
33% -
0.73 -
84.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How GenObiWan plays

Across 182 matches GenObiWan averages K/R 0.68 and ADR 76.6; the rating across the 133 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 9 players. Most room to improve: Opening duels won at 44%, better than only 7% of level 9 players. Averages 15.1 kills per match with 42% headshots. The strongest map is Ancient with a 60% win rate in 42 matches. In 42 of 133 matches the rating was 1.10 or higher (32%), in 60 it was below 0.90. In 113 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 1.08. GenObiWan loses the most ELO on Mirage (−97 ELO, win rate 54%). Things go best on Ancient (+66 ELO, win rate 60%). Match no. 1 of the day goes best: 59% win rate, +54 ELO. Got weaker: Headshots −2 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.68, ADR at 75.9. Last 30 days: 37 matches, win rate 54%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.