Geani5

Romania
On FACEIT since 2026 148 matches tracked 67 matches in 30 days
ELO ▲ 499
2,073
30-day peak: 2,091
Rank EU
#207,245
Romania #2,596 in Romania
Last updated:

How does Geani5 play?

Rating 1.18 K/R 0.86 ADR 92.7 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.51 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 148 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.18+0.15 · Ø 1.03 better than 90%
Pistol kills per match 3.2
Knife kills 2 in 148 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 31x 4K, 2 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.3).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 7.1+2.8 · Ø 4.3 better than 96%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 51%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.16, ADR +8.4, Headshots +7 pp, Win rate +5 pp, ELO +146
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.90 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +75 ELO
57 matches · 53% win rate
In match 1 of the day +82 ELO
27 matches · 52% win rate
Between 18:00 and 24:00 +69 ELO, win rate 51%
On Wednesdays +52 ELO, win rate 43%

Geani5 loses the most ELO from match 5 of the day: +75 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Most kills in a match: 40 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 14 wins in a row · Ancient
  5. Highest rating in a match: 3.14 · Ancient

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
69% better than 95%
0.87 better than 94%
95.0 better than 95%
1.22 better than 93%
57% of 303 duels better than 83%
42% of 36 situations better than 63%
Mirage29
38% better than 9%
0.84 better than 88%
91.0 better than 89%
1.13 better than 80%
52% of 184 duels better than 55%
41% of 17 situations better than 59%
Ancient22
55% better than 61%
0.85 better than 90%
91.9 better than 90%
1.15 better than 85%
58% of 148 duels better than 83%
47% of 17 situations better than 72%
Anubis19
58% better than 73%
0.89 better than 96%
94.3 better than 95%
1.21 better than 93%
62% of 141 duels better than 95%
31% of 13 situations better than 33%
Inferno15
53% right on the average
0.80 better than 77%
85.1 better than 67%
1.11 better than 73%
53% of 85 duels right on the average
25% of 4 situations better than 18%
Cache13
77% -
0.93 -
96.0 -
1.32-
66% of 80 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Geani5 plays

Across 148 matches Geani5 averages K/R 0.86, ADR 92.7 and a rating of 1.18. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 19.4 kills per match with 47% headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 79 of 148 matches the rating was 1.10 or higher (53%), in 45 it was below 0.90. In 87 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: November 2026 at 1.31. Geani5 loses the most ELO from match 5 of the day (+75 ELO, win rate 53%). Things go best on Dust 2 (+107 ELO, win rate 69%). Match no. 2 of the day goes best: 71% win rate, −18 ELO. Improved over the last three months: K/R +0.07, Rating +0.16, ADR +8.4, Headshots +7 pp, Win rate +5 pp, ELO +146. Last 30 days: 67 matches, win rate 61%, net ELO +182.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.