GeGo

Bulgaria
On FACEIT since 2016 310 matches tracked 55 matches in 30 days
ELO ▼ 135
3,095
30-day peak: 3,253
Rank EU ▼ 3,488 places
#6,469
Bulgaria #48 in Bulgaria
30 days · prev. #2,981 · best #2,708
Last updated:

How does GeGo play?

Rating 0.98 (from 305 matches) K/R 0.70 ADR 76.3 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 305 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

49% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 49%+9 pp · Ø 40% better than 92%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.99−0.06 · Ø 1.05 better than 20%
Pistol kills per match 2.1 from the last 305
Zeus kills2 in 305 matches
Knife kills 1 in 305 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.6%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 14%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.1−0.3 · Ø 2.4 better than 17%
4Ks and aces 40x 4K, 2 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (33%).

Utility hit rate 40%+7 pp · Ø 33% better than 90%
Utility damage per round 4.3+0.5 · Ø 3.8 better than 65%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 39%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 76.3
▼ Got worse
Win rate −6 pp, ELO −225

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.71. Last 3 months: 0.70 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −279 ELO
91 matches · 48% win rate
In match 1 of the day −208 ELO
78 matches · 47% win rate
On Tuesdays −58 ELO, win rate 46%

GeGo loses the most ELO on Mirage: −279 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 37 · Cache
  3. Highest rating in a match: 2.05 · Inferno

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
48% better than 23%
0.67 better than 13%
74.2 better than 14%
0.94 better than 13%
50% of 365 duels better than 35%
55% of 40 situations better than 90%
Dust 249
51% better than 35%
0.70 better than 24%
74.6 better than 16%
1.00 better than 26%
43% of 213 duels better than 9%
26% of 19 situations better than 17%
Cache47
62% better than 58%
0.71 better than 17%
76.7 better than 15%
1.00 better than 16%
53% of 214 duels better than 46%
52% of 21 situations better than 79%
Ancient44
36% better than 5%
0.68 better than 15%
76.6 better than 21%
0.93 better than 12%
52% of 223 duels right on the average
47% of 30 situations better than 73%
Inferno38
61% better than 49%
0.72 better than 22%
77.2 better than 13%
1.03 better than 22%
50% of 179 duels better than 19%
50% of 16 situations better than 71%
Anubis23
61% better than 70%
0.79 better than 68%
86.1 better than 73%
1.09 better than 60%
47% of 95 duels better than 21%
78% of 9 situations better than 99%
Nuke13
69% -
0.73 -
80.0 -
1.03-
42% of 55 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GeGo plays

Across 310 matches GeGo averages K/R 0.70 and ADR 76.3; the rating across the 305 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 49%, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 15.2 kills per match with 50% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 111 of 305 matches the rating was 1.10 or higher (36%), in 124 it was below 0.90. In 244 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: August 2026 at 1.00. GeGo loses the most ELO on Mirage (−279 ELO, win rate 48%). Things go best on Cache (+123 ELO, win rate 62%). Match no. 2 of the day goes best: 60% win rate, −62 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −6 pp, ELO −225. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 76.3. Last 30 days: 55 matches, win rate 45%, net ELO −159.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.