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GdA_

Brazil
On FACEIT since 2019 143 matches tracked
ELO
2,692
Peak across recorded matches: 2,791
Rank SA ▼ 135 places
#613
Brazil #544 in Brazil
30 days · prev. #478 · best #478
Last updated:

How does GdA_ play?

Rating 0.98 (from 130 matches) K/R 0.68 ADR 75.7 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 22% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 46%−6 pp · Ø 52% better than 9%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 2.5
Zeus kills1 in 143 matches
Knife kills 1 in 143 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.2%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 19%
3K rounds 2.4%−1.8 pp · Ø 4.2% better than 1%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 6x 4K, 1 ace in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 74%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 73.4
▼ Got worse
Win rate −5 pp, ELO −53

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.68 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −110 ELO
55 matches · 51% win rate
On Mirage −28 ELO
54 matches · 52% win rate
Between 0:00 and 6:00 +29 ELO, win rate 52%
On Mondays +85 ELO, win rate 52%

GdA_ loses the most ELO in match 1 of the day: −110 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.13 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 34 · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
52% better than 48%
0.67 better than 15%
74.9 better than 19%
0.96 better than 21%
50% of 230 duels better than 39%
52% of 33 situations better than 86%
Dust 239
59% better than 73%
0.69 better than 24%
76.6 better than 25%
1.01 better than 36%
47% of 131 duels better than 25%
65% of 17 situations better than 96%
Ancient26
77% better than 98%
0.66 better than 12%
74.8 better than 15%
0.92 better than 13%
42% of 116 duels better than 6%
43% of 14 situations better than 62%
Anubis14
43% -
0.72 -
78.1 -
1.03-
62% of 47 duels -
78% of 9 situations -
Cache6
50% -
0.71 -
76.0 -
1.11-
41% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GdA_ plays

Across 143 matches GdA_ averages K/R 0.68 and ADR 75.7; the rating across the 130 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.4%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 14.7 kills per match with 52% headshots. The strongest map is Ancient with a 77% win rate in 26 matches. In 39 of 130 matches the rating was 1.10 or higher (30%), in 54 it was below 0.90. In 70 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. GdA_ loses the most ELO in match 1 of the day (−110 ELO, win rate 51%). Things go best on Ancient (+215 ELO, win rate 77%). Match no. 3 of the day goes best: 63% win rate, +147 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −5 pp, ELO −53. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 73.4. Last 30 days: 2 matches, win rate 50%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.