Gauthierlele

France
308 matches tracked 21 matches in 30 days
ELO ▼ 58
3,626
30-day peak: 3,686
Rank EU ▼ 269 places
#762
France #15 in France
30 days · prev. #493 · best #493
Last updated:

How does Gauthierlele play?

Rating 1.11 K/R 0.78 ADR 82.9 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 308 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average.
AWPer
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

3,500+ ELO

Compared with 1,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (54%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 57%+3 pp · Ø 54% better than 70%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 53%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 15%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 29%+15 pp · Ø 14% better than 85%
K/D 1.13+0.01 · Ø 1.12 better than 42%
Pistol kills per match 3.5
Knife kills 10 in 308 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so just above the average (14.3%).

2K rounds 14.4%+0.1 pp · Ø 14.3% better than 42%
3K rounds 4.6%−0.2 pp · Ø 4.8% better than 43%
MVPs per match 2.6+0.1 · Ø 2.5 better than 48%
4Ks and aces 55x 4K, 4 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

35% of nades dealing damage or blinding and so just above the average (34%).

Utility hit rate 35%+1 pp · Ø 34% better than 60%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 57%
Enemies flashed per round 0.32−0.02 · Ø 0.34 better than 41%
Deaths per round 69%−1 pp · Ø 70% better than 50%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +8 pp, ELO +401
= Stayed the same
ADR at 81.5, Headshots at 49%
▼ Got worse
K/R −0.06, Rating −0.09

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.75 (at the start 0.81). Slightly below the average (0.79).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −637 ELO
50 matches · 38% win rate
On Inferno −210 ELO
34 matches · 53% win rate
On Tuesdays −30 ELO, win rate 44%

Gauthierlele loses the most ELO on Anubis: −637 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.82 · Inferno
  3. Most kills in a match: 51 · Dust 2
  4. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2124
59% better than 56%
0.82 better than 60%
87.0 better than 56%
1.18 better than 63%
59% of 624 duels better than 71%
40% of 72 situations right on the average
Anubis50
38% better than 5%
0.71 better than 14%
74.3 better than 6%
1.01 better than 18%
52% of 224 duels better than 36%
30% of 20 situations better than 27%
Nuke46
37% better than 6%
0.79 better than 64%
84.1 better than 59%
1.12 better than 70%
54% of 247 duels better than 59%
48% of 23 situations better than 67%
Cache40
63% -
0.76 -
82.7 -
1.08-
57% of 229 duels -
52% of 21 situations -
Inferno34
53% right on the average
0.79 better than 75%
84.0 better than 63%
1.14 better than 80%
59% of 145 duels better than 79%
32% of 19 situations better than 33%
Ancient10
30% -
0.52 -
60.7 -
0.71-
35% of 48 duels -
50% of 4 situations -
Mirage3
67% -
0.82 -
82.4 -
1.06-
77% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gauthierlele plays

Across 308 matches Gauthierlele averages K/R 0.78, ADR 82.9 and a rating of 1.11. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,500+ ELO players. Averages 17.2 kills per match with 48% headshots. The strongest map is Cache with a 63% win rate in 40 matches. In 146 of 308 matches the rating was 1.10 or higher (47%), in 93 it was below 0.90. In 244 matches with detailed stats: 55 4Ks and 4 aces. Best month by rating: August 2026 at 1.21. Gauthierlele loses the most ELO on Anubis (−637 ELO, win rate 38%). Things go best on Dust 2 (+600 ELO, win rate 59%). Match no. 4 of the day goes best: 66% win rate, −361 ELO. Improved over the last three months: Win rate +8 pp, ELO +401. Got weaker: K/R −0.06, Rating −0.09. Unchanged in recent months: ADR at 81.5, Headshots at 49%. Last 30 days: 21 matches, win rate 48%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.