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Gaus

Germany
On FACEIT since 2020 423 matches tracked 97 matches in 30 days
Last updated:

How does Gaus play?

Rating 1.01 (from 408 matches) K/R 0.74 ADR 81.3 from 423 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 408 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (348 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 26%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.02−0.03 · Ø 1.05 better than 36%
Pistol kills per match 2.8
Knife kills 1 in 423 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 42%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 40%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 47x 4K, 10 aces in 348 matches

Utility and deaths

Average
Nades, flashes and deaths

4.4 utility damage per round and so slightly above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.2 · Ø 4.2 better than 62%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Rating at 1.00, ADR at 80.6, ELO at 2,765
▼ Got worse
K/R −0.05, Win rate −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: May 2026 with 0.82. Last 3 months: 0.72 (at the start 0.77). Slightly below the average (0.75).

Patterns

From the last 423 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
140 matches · 46% win rate
On Inferno −77 ELO
20 matches · 40% win rate
Between 12:00 and 18:00 +48 ELO, win rate 44%
On Tuesdays −326 ELO, win rate 45%

Gaus loses the most ELO on Dust 2: −90 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 46 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 423 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2140
46% better than 26%
0.74 better than 45%
81.3 better than 49%
1.02 better than 39%
58% of 684 duels better than 82%
36% of 70 situations better than 43%
Mirage95
47% better than 28%
0.71 better than 30%
80.7 better than 44%
0.97 better than 24%
46% of 442 duels better than 19%
23% of 39 situations better than 12%
Anubis87
55% better than 55%
0.76 better than 53%
83.0 better than 56%
1.05 better than 48%
54% of 421 duels better than 60%
38% of 29 situations better than 46%
Ancient72
60% better than 72%
0.74 better than 43%
82.3 right on the average
1.04 better than 47%
49% of 323 duels better than 33%
28% of 40 situations better than 25%
Inferno20
40% better than 7%
0.74 better than 34%
79.3 better than 26%
1.03 better than 26%
57% of 116 duels better than 65%
29% of 7 situations better than 24%
Nuke8
38% -
0.68 -
72.6 -
0.97-
41% of 34 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gaus plays

Across 423 matches Gaus averages K/R 0.74 and ADR 81.3; the rating across the 408 rated matches is 1.01. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 47% headshots. The strongest map is Ancient with a 60% win rate in 72 matches. In 157 of 408 matches the rating was 1.10 or higher (38%), in 155 it was below 0.90. In 348 matches with detailed stats: 47 4Ks and 10 aces. Best month by rating: August 2026 at 1.07. Gaus loses the most ELO on Dust 2 (−90 ELO, win rate 46%). Things go best in match 4 of the day (+286 ELO, win rate 56%). Match no. 4 of the day goes best: 56% win rate, +286 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Win rate −3 pp. Unchanged in recent months: Rating at 1.00, ADR at 80.6, ELO at 2,765. Last 30 days: 97 matches, win rate 48%, net ELO −196.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.