Gator_K
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).
Compared with 847 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so just below the average (48%).
Clutch
Average41% of 1v1s won and so clearly above the average (35%).
Weapons and aim
Average37% headshots and so clearly below the average (42%).
Impact
AverageExactly 3 kills in 2.5% of rounds and so well below the average (3.6%).
Utility and deaths
Average4.6 utility damage per round and so well above the average (3.6).
Progress
One value per month, dashed line is the level 3 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.69. Last 3 months: 0.68 (at the start 0.63). Right on the average (0.68).
Rating, 1.00 is an average match
Best month: August 2026 with 0.94. Last 3 months: 0.93 (at the start 0.89). Just below the average (0.94).
Damage per round (ADR)
Best month: September 2026 with 80.3. Last 3 months: 78.3 (at the start 70.4). Just above the average (76.0).
Share of headshot kills
Best month: August 2026 with 38%. Last 3 months: 38% (at the start 34%). Clearly below the average (42%).
Matches won (win rate)
Best month: June 2026 with 58%. Last 3 months: 52% (at the start 49%). Clearly above the average (49%).
Best month: August 2026 with 899.
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 150 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 36 · Dust 2
- Highest rating in a match: 2.17 · Dust 2
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 150 matchesCompared with players on the same level who have at least 15 matches on the map.
How Gator_K plays
Across 150 matches Gator_K averages K/R 0.67, ADR 76.0 and a rating of 0.92. Most room to improve: 3K rounds at 2.5%, better than only 15% of level 3 players. Averages 14.3 kills per match with 37% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 42 of 150 matches the rating was 1.10 or higher (28%), in 77 it was below 0.90. In 79 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 0.94. Things go best on Mirage (+49 ELO, win rate 32%). Improved over the last three months: K/R +0.05, ADR +7.9, Headshots +4 pp, Win rate +3 pp. Unchanged in recent months: Rating at 0.93.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.