Gator_K

USA
151 matches tracked
Last updated:

How does Gator_K play?

Rating 0.92 K/R 0.67 ADR 76.0 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 150 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average.
Clutcher
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 3

Compared with 847 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so just below the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 47%−1 pp · Ø 48% better than 43%

Clutch

Average
Last one alive

41% of 1v1s won and so clearly above the average (35%).

Clutch 1v1 won 41%+6 pp · Ø 35% better than 71%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 42%
Clutch kills per match 1.6+0.1 · Ø 1.5 better than 59%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so clearly below the average (42%).

Headshot rate 37%−5 pp · Ø 42% better than 25%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 0.91−0.01 · Ø 0.92 better than 49%
Pistol kills per match 1.9
Knife kills 2 in 150 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.6%).

2K rounds 12.1%0.0 pp · Ø 12.1% right on the average
3K rounds 2.5%−1.1 pp · Ø 3.6% better than 15%
MVPs per match 1.9−0.1 · Ø 2.0 better than 42%
4Ks and aces 11x 4K, 0 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (3.6).

Utility hit rate 33%0 pp · Ø 33% right on the average
Utility damage per round 4.6+1.0 · Ø 3.6 better than 71%
Enemies flashed per round 0.29+0.06 · Ø 0.23 better than 67%
Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.05, ADR +7.9, Headshots +4 pp, Win rate +3 pp
= Stayed the same
Rating at 0.93
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.68 (at the start 0.63). Right on the average (0.68).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays −1 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.17 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
32% better than 7%
0.62 better than 23%
72.4 better than 35%
0.85 better than 21%
45% of 130 duels better than 35%
32% of 28 situations better than 35%
Dust 232
63% better than 93%
0.70 better than 59%
77.8 better than 61%
0.98 better than 65%
51% of 127 duels better than 68%
50% of 26 situations better than 85%
Inferno19
58% better than 74%
0.72 better than 73%
81.6 better than 76%
1.00 better than 74%
42% of 73 duels better than 25%
36% of 11 situations better than 44%
Ancient17
71% better than 97%
0.69 better than 61%
79.1 better than 68%
0.96 better than 71%
46% of 59 duels better than 47%
30% of 10 situations better than 33%
Cache16
44% -
0.69 -
76.7 -
0.90-
49% of 68 duels -
40% of 5 situations -
Nuke11
64% -
0.70 -
75.5 -
0.95-
42% of 38 duels -
33% of 9 situations -
Anubis10
60% -
0.60 -
70.0 -
0.87-
32% of 41 duels -
83% of 6 situations -
Vertigo4
25% -
0.58 -
67.1 -
0.66-
58% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gator_K plays

Across 150 matches Gator_K averages K/R 0.67, ADR 76.0 and a rating of 0.92. Most room to improve: 3K rounds at 2.5%, better than only 15% of level 3 players. Averages 14.3 kills per match with 37% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 42 of 150 matches the rating was 1.10 or higher (28%), in 77 it was below 0.90. In 79 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 0.94. Things go best on Mirage (+49 ELO, win rate 32%). Improved over the last three months: K/R +0.05, ADR +7.9, Headshots +4 pp, Win rate +3 pp. Unchanged in recent months: Rating at 0.93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.