GatekSzef

São Tomé & Príncipe
On FACEIT since 2015 154 matches tracked 64 matches in 30 days
ELO ▼ 45
2,312
30-day peak: 2,357
Rank EU
#100,136
São Tomé & Príncipe #45 in São Tomé & Príncipe
Last updated:

How does GatekSzef play?

Rating 1.05 K/R 0.75 ADR 80.5 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 154 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 16%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.07+0.03 · Ø 1.04 better than 61%
Pistol kills per match 2.9
Zeus kills2 in 154 matches
Knife kills 1 in 154 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 45%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 39%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 3 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 8%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.10, ADR +6.3
= Stayed the same
Headshots at 44%, Win rate at 50%
▼ Got worse
ELO −82

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −92 ELO
30 matches · 33% win rate
On Anubis −20 ELO
26 matches · 54% win rate
Between 6:00 and 12:00 −77 ELO, win rate 38%
On Wednesdays +60 ELO, win rate 39%

GatekSzef loses the most ELO on Dust 2: −92 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 1.89 · Mirage
  3. Most kills in a match: 45 · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 47%
0.72 better than 38%
75.8 better than 23%
1.03 right on the average
54% of 164 duels better than 65%
52% of 27 situations better than 87%
Ancient35
54% better than 55%
0.76 better than 56%
85.0 better than 67%
1.05 better than 56%
51% of 164 duels better than 45%
29% of 14 situations better than 26%
Dust 230
33% better than 3%
0.76 better than 59%
82.6 better than 59%
1.04 right on the average
56% of 133 duels better than 75%
25% of 16 situations better than 18%
Anubis26
54% better than 58%
0.72 better than 39%
79.0 better than 38%
1.03 right on the average
58% of 100 duels better than 84%
20% of 15 situations better than 12%
Nuke17
59% better than 61%
0.77 better than 59%
78.6 better than 37%
1.08 better than 57%
65% of 83 duels better than 96%
23% of 13 situations better than 15%
Cache4
50% -
0.85 -
87.2 -
1.23-
58% of 24 duels -
40% of 5 situations -
Inferno3
67% -
0.79 -
87.0 -
1.05-
73% of 11 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GatekSzef plays

Across 154 matches GatekSzef averages K/R 0.75, ADR 80.5 and a rating of 1.05. Biggest strength: Opening duels won at 56%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 44% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 66 of 154 matches the rating was 1.10 or higher (43%), in 52 it was below 0.90. In 114 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: October 2026 at 1.12. GatekSzef loses the most ELO on Dust 2 (−92 ELO, win rate 33%). Things go best on Mirage (+108 ELO, win rate 51%). Match no. 1 of the day goes best: 56% win rate, +9 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, ADR +6.3. Got weaker: ELO −82. Unchanged in recent months: Headshots at 44%, Win rate at 50%. Last 30 days: 64 matches, win rate 50%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.